You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Upload the vertex position data to the GPU only once
Give each instance of that object a unique model matrix to position it in the world
For small scenes, it seems okay to position the objects manually using a combination of translation, scaling, rotation matrices. But imagine a complicated scene like a bedroom where there are many objects in close proximity -- a desk with a computer monitor on it, books scattered about, objects all over the place.
Manually positioning all of these objects with (trans, scale, rotation) matrices seems like a difficult job. If something is even slightly off, it might be noticeable -- like a vase floating on top of a table.
Is there software to "drag and drop" the meshes into desired position and have it generate the initial model matrices for each object? How do they create complicated scenes like this?
The text was updated successfully, but these errors were encountered:
For each triangle mesh, we can:
For small scenes, it seems okay to position the objects manually using a combination of translation, scaling, rotation matrices. But imagine a complicated scene like a bedroom where there are many objects in close proximity -- a desk with a computer monitor on it, books scattered about, objects all over the place.
Manually positioning all of these objects with (trans, scale, rotation) matrices seems like a difficult job. If something is even slightly off, it might be noticeable -- like a vase floating on top of a table.
Is there software to "drag and drop" the meshes into desired position and have it generate the initial model matrices for each object? How do they create complicated scenes like this?
The text was updated successfully, but these errors were encountered: