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AR Resources

markusTraber edited this page Aug 12, 2020 · 5 revisions

AR addons for openFrameworks

ofxARCore

  • experimental addon
  • uses Google ARCore API
  • for Android
  • last commit (Addon): 20.05.2018
  • features
    • camera tracking
    • camera picture rendering
    • Anchor Support

ofxAruco

  • provides the C++ Library ArUco as an ofx addon
  • uses OpenCV
  • Addon does not seem to be actively maintained
  • ArUco itself seems to be actively maintained
  • Features
    • Marker Detection
    • AR Board Detection
    • up to 1024 Marker
    • can be utilized easily with OGRE-Engine and OpenGL
    • quick, reliable, multi-platform because of OpenCV properties
  • Notes

ofxARKit

  • For iOS
  • Uses Apple ARKit
  • Addon is actively maintained
  • Could not get to run in iOS Simulator, but could be working with hardware

Notes from Anna Eschenbacher, to start out with ofxARKit

  • Follow steps here for ofxARKit: https://github.com/sortofsleepy/ofxARKit
  • which is mainly this (for building an example):
  • Before building any project go to Signing & Capabilities and add your Apple ID account
  • you can add a maximum of 3 apps to your iphone with a free development profile and I think you can try building around 10 different projects per week.

AR Toolkits (not specifically made to function with ofx)

artoolkitX

  • OpenSource Projekt C/C++
  • multi platform (Win, Mac, Linux, Android, iOS)
  • actively maintained
  • In the future they want to use the Google and Apple AR APIs
    • possibly support for Raspberry Pi
  • http://www.artoolkitx.org/
  • examples for different platforms are included

ApertusVR

  • OpenSource C++
  • Set of Embeddable Libraries to integrate into existing projects
  • Wide range of hardware and operating systems supported
  • http://apertusvr.org/

Vuforia

More: https://en.wikipedia.org/wiki/List_of_augmented_reality_software

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