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Shape.cpp
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#include "Shape.h"
GLfloat Vertex[4][3] =
{{-1.0,0.0,-1.0},{1.0,0.0,-1.0},{1.0,0.0,1.0},{-1.0,0.0,1.0}};
GLfloat Color[4][3] =
{{1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0},{1.0,1.0,1.0}};
Quadrangle3D::Quadrangle3D(){
}
Quadrangle3D::Quadrangle3D(double xs,double zs){
xPos=0.0;
yPos=0.0;
zPos=0.0;
xSize = xs; zSize = zs;
}
//描画
void Quadrangle3D::Render(){
glPushMatrix();
glTranslated(xPos, yPos, zPos); //移動
glScaled(xSize, 0.0, zSize);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
// glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
//データの関連付け
glVertexPointer(3, GL_FLOAT, 0, Vertex);//座標
glColorPointer(3,GL_FLOAT, 0, Color);//色
glNormal3f(0.0, 1.0, 0.0);
glDrawArrays(GL_QUADS,0,4);
glDisable(GL_COLOR_MATERIAL);
glPopMatrix();
}
GLfloat Vertex2D[4][2] =
{{-1.0,-1.0},{1.0,-1.0},{1.0,1.0},{-1.0,1.0}};
GLfloat Color2D[4][3] =
{{1.0,1.0,1.0},{1.0,1.0,1.0},{1.0,1.0,1.0},{1.0,1.0,1.0}};
Quadrangle2D::Quadrangle2D(){
}
Quadrangle2D::Quadrangle2D(double xs, double ys){
xPos = 0.0;
yPos = 0.0;
xSize = xs;
ySize = ys;
}
void Quadrangle2D::Render(){
glPushMatrix();
glTranslated(xPos, yPos, 0.0); //移動
glScaled(xSize, ySize, 0.0);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
// glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
//データの関連付け
glVertexPointer(2, GL_FLOAT, 0, Vertex2D);//座標
glColorPointer(3,GL_FLOAT, 0, Color2D);//色
glNormal3f(0.0, 1.0, 0.0);
glDrawArrays(GL_QUADS,0,4);
glDisable(GL_COLOR_MATERIAL);
glPopMatrix();
}