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# Recalbox full screen overlays | ||
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## Installation | ||
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- Download [the latest release](https://github.com/cosmo0/retropie-overlays/releases) | ||
- Open the shared folder on you retropie installation (`\\recalbox\` on Windows, `smb://recalbox/` on Mac) | ||
- Navigate to `/recalbox/system/configs/retroarch` | ||
- **Recommended:** backup the folder content! | ||
- Copy the content of the overlays folder into the share, and overwrite the files. | ||
- In the Recalbox main menu, open the settings (start) > games settings > make sure "integer scale (pixel perfect)" is unchecked. | ||
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## Content | ||
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Each system has an appropriate overlay configured to look the most like what the original systems did, while maintaining proper speed on a raspberry pi 3. | ||
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## Credits | ||
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Most overlays have been created by [Marblemad & Kam3leon](https://screenscraper.fr/forumsujet.php?frub=43&fsuj=182), [OrionsAngel](https://www.youtube.com/channel/UCG1g7PE9yzd4MboQQa9OYWA) and [Duimon](https://github.com/Duimon/HSM-Reflection-Shader-Graphics). | ||
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## Shaders | ||
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I recommend you use the "retro" shader: in the Recalbox main menu, open the settings (start) > games settings: | ||
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- uncheck "smooth games" | ||
- select "retro" in "shaders set" | ||
- make sure "integer scale (pixel perfect)" is unchecked | ||
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If you use it, check that Vectrex uses the proper shader: in `/recalbox/systems/configs/shadersets`, edit the `retro.cfg` file, and check that the `vectrex` line is `vectrex=/recalbox/share/shaders/phosphor.glslp`. |
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# Retropie full screen overlays with shaders | ||
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## Installation | ||
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- Download [the latest release](https://github.com/cosmo0/retropie-overlays/releases) | ||
- Open the `configs` shared folder on you retropie installation (`\\retropie\configs\` on Windows, `smb://retropie/configs` on Mac) | ||
- **Recommended:** backup the folder content! | ||
- Copy the content of the chosen overlays folder into the share, and overwrite the files. | ||
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## Content | ||
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Each system has an appropriate overlay and shader configured to look the most like what the original systems did, while maintaining proper speed on a raspberry pi 3. | ||
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For the home consoles, the selected shader gives a "curved" appearance to the emulator, like you had with an old-school, not-flat TV. | ||
Simulating that takes a few resources, but I think it looks better, and probably more faithful. | ||
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Prefer using a Pi 4 for better performances, a Pi 3 might be a bit slow, a Pi 2 will absolutely be too slow. | ||
Disable the shader if it's too slow for you: in `all/retroarch/overlay_cfg/common_crt.cfg`, set `video_shader_enable` to `false`. | ||
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## Credits | ||
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Most overlays have been created by [Marblemad & Kam3leon](https://screenscraper.fr/forumsujet.php?frub=43&fsuj=182), [OrionsAngel](https://www.youtube.com/channel/UCG1g7PE9yzd4MboQQa9OYWA) and [Duimon](https://github.com/Duimon/HSM-Reflection-Shader-Graphics). | ||
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The shaders have been created by [ghogan42](https://retropie.org.uk/forum/topic/13356/). | ||
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## Shaders | ||
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The home consoles (8 and 16 bit) use the `zfast_crt_curve` shader. It's nice-looking enough, and the fastest around. | ||
The more advanced consoles (PSX and N64) use the `zfast_crt_standard` shader, in order to be faster. | ||
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Handheld consoles use the `zfast_lcd_standard` shader, which is amazingly gorgeous and very fast. | ||
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If you use Retropie on a more powerful machine (PC or Odroid), feel free to edit all cfg files to change the shader to something better. There are a lot of nice-looking shaders out there; have a look at crt-royale, for instance, which requires a powerful GPU to run. The latest trend is using HSM Reflection Shader, which reflects the game on the bezels, or ReShade, a very powerful shaders tool. |
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