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player1-server.py
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#program that contains the main game and server
import socket, pygame, sys, threading, json, random as rd, os
#hahaha you can't close the game, you have to close the shell for that...meh good enough for now
pygame.init()
pygame.font.init()
pygame.mixer.init()
audio = "audio"
boom = pygame.mixer.Sound(os.path.join(audio, 'boom.ogg'))
ding = pygame.mixer.Sound(os.path.join(audio, 'ding.ogg'))
win = pygame.mixer.Sound(os.path.join(audio, 'win.ogg'))
theme = pygame.mixer.music.load(os.path.join(audio, 'theme.ogg'))
WIDTH, HEIGHT = 500,500
ADDR, PORT = "127.0.0.1", 1234 #change ADDR to socket.gethostbyname(socket.gethostname()) if using 2 different computers and PORT to anything 0-65536 (preferably >1024 because those are used usually by the system)
print(ADDR,PORT)
threading_event = threading.Event()
running = threading.Event()
running.set()
def getData():
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind((ADDR, PORT))
print("Waiting for Player 2 to connect...")
sock.listen()
addr, port = sock.accept()
print(f"Client {port} connected.")
pygame.mixer.music.play(-1)
threading_event.set()
while 1:
data = addr.recv(1024)
if not data or data == b"Byebye then":
print("Connection closed by client.")
sys.exit()
enemy.rect.center = json.loads(data.decode())["pos"]
if not running.is_set():
addr.sendall(b"Byebye") #signal client that i'm closing
sys.exit()
else:
addr.sendall(json.dumps({"pos":player.rect.center, 'ball':(ball.rect.center, ball.color), "scores":(player.score, enemy.score), "time": (ball.start_time, ball.current_time), "ding?": ball.ding}).encode())
ball.ding = False
def runGame():
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Player 1 (Server)")
clock = pygame.time.Clock()
k = None
play = 1
while 1:
screen.fill("black")
for event in pygame.event.get():
if event.type == pygame.QUIT:
running.clear() #i'm not running anymore, announce to data thread
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
k = "U"
if event.key == pygame.K_DOWN:
k = "D"
if event.type == pygame.KEYUP:
k = None
if not threading_event.is_set():
screen.blit(fontSurf, fontRect)
elif player.winner():
if play:
pygame.mixer.Sound.play(win)
play = 0
winner_font = pygame.font.Font(None, 50).render("You won!", True, (120,255,120))
winner_rect = winner_font.get_rect(center=(WIDTH//2, HEIGHT//2))
screen.blit(winner_font, winner_rect)
elif enemy.winner():
winner_font = pygame.font.Font(None, 50).render("The opponent won!", True, (255,120,120))
winner_rect = winner_font.get_rect(center=(WIDTH//2, HEIGHT//2))
screen.blit(winner_font, winner_rect)
else:
pygame.draw.aaline(screen, (120,120,120), (WIDTH//2,0), (WIDTH//2,HEIGHT))
screen.blit(player.surf, player.rect)
screen.blit(enemy.surf, enemy.rect)
ball.color = (rd.randint(10,255),rd.randint(10,255),rd.randint(10,255))
ball.surf.fill(ball.color)
screen.blit(ball.surf, ball.rect)
pScore_surf = pygame.font.Font(None, 40).render(str(player.score), True, (255,255,255))
pScore_rect = pScore_surf.get_rect(center=(WIDTH*(1/4),20))
eScore_surf = pygame.font.Font(None, 40).render(str(enemy.score), True, (255,150,150))
eScore_rect = eScore_surf.get_rect(center=(WIDTH*(3/4),20))
screen.blit(pScore_surf, pScore_rect)
screen.blit(eScore_surf, eScore_rect)
player.move(k)
ball.move()
if ball.start_time:
ball.reset()
screen.blit(ball.timer_font, ball.timer_rect)
pygame.display.flip()
clock.tick(30)
class Player:
def __init__(self, pos=(WIDTH//2, HEIGHT//2), color="white"):
self.surf = pygame.Surface((8,90))
self.surf.fill(color)
self.rect = self.surf.get_rect(center=pos)
self.score = 0
self.speed = 10
def move(self, dir):
match dir:
case "U":
self.rect.y -= self.speed
case "D":
self.rect.y += self.speed
if self.rect.top <= 0:
self.rect.top = 0
if self.rect.bottom >= HEIGHT:
self.rect.bottom = HEIGHT
def winner(self):
if self.score >= 5:
return True
class Ball:
def __init__(self, color="white"):
self.surf = pygame.Surface((15,15))
self.color = color
self.surf.fill(color)
self.rect = self.surf.get_rect(center=(WIDTH//2, HEIGHT//2))
self.speed_x = 7
self.speed_y = 7
self.start_time = None
self.current_time = pygame.time.get_ticks()
self.FONT_SIZE = 150
self.font_size = 150
self.x = 3
self.ding = False
def move(self):
self.rect.x += self.speed_x
self.rect.y += self.speed_y
if self.rect.top <= 0 or self.rect.bottom >= HEIGHT: #collide with top/bottom
self.speed_y *= -1
if self.rect.colliderect(player.rect) and self.speed_x < 0: #collide with player
pygame.mixer.Sound.play(ding)
self.ding = True
if abs(self.rect.left - player.rect.right) < 10:
self.speed_x *= -1
elif abs(self.rect.bottom - player.rect.top) < 10 and self.speed_y > 0:
self.speed_y *= -1
elif abs(self.rect.top - player.rect.bottom) < 10 and self.speed_y < 0:
self.speed_y *= -1
if self.rect.colliderect(enemy.rect) and self.speed_x > 0: #collide with enemy
pygame.mixer.Sound.play(ding)
self.ding = True
if abs(self.rect.right - enemy.rect.left) < 10:
self.speed_x *= -1
elif abs(self.rect.bottom - enemy.rect.top) < 10 and self.speed_y > 0:
self.speed_y *= -1
elif abs(self.rect.top - enemy.rect.bottom) < 10 and self.speed_y < 0:
self.speed_y *= -1
if ball.rect.left <= 0:
pygame.mixer.Sound.play(boom)
enemy.score += 1
self.start_time = pygame.time.get_ticks()
self.reset()
if ball.rect.right >= WIDTH: #L haha
pygame.mixer.Sound.play(boom)
player.score += 1
self.start_time = pygame.time.get_ticks()
self.reset()
def reset(self):
self.rect.center = (WIDTH//2, HEIGHT//2)
self.current_time = pygame.time.get_ticks()
self.font_size -= 10
if (3-(self.current_time-self.start_time)//1000) < self.x:
self.x -= 1
self.font_size = self.FONT_SIZE
self.timer_font = pygame.font.Font(None, self.font_size).render(str(3-(self.current_time-self.start_time)//1000), True, (120,255,120))
self.timer_rect = self.timer_font.get_rect(center=(WIDTH//2, HEIGHT//2))
if (self.current_time - self.start_time) < 2500:
self.speed_x, self.speed_y = 0,0
else:
self.speed_x = 7*rd.choice([-1,1])
self.speed_y = 7*rd.choice([-1,1])
self.start_time = None
self.current_time = None
self.x = 3
self.font_size = self.FONT_SIZE
player = Player((20, HEIGHT//2))
enemy = Player((WIDTH-20, HEIGHT//2), (255,150,150))
ball = Ball()
fontSurf = pygame.font.Font(None, 30).render("Waiting for Player 2 to connect...", True, (255,150,150))
fontRect = fontSurf.get_rect(center=(WIDTH//2, HEIGHT//2))
if __name__ == "__main__":
data_process = threading.Thread(target=getData)
game_process = threading.Thread(target=runGame, daemon=True)
data_process.start()
game_process.start()