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data.h
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#ifndef DATA_H
#define DATA_H
#include <stdint.h>
extern const uint8_t * data_menu;
extern const uint32_t data_menu_len;
extern const uint8_t * data_map1;
extern const uint32_t data_map1_len;
extern const uint8_t * data_map3;
extern const uint32_t data_map3_len;
// == FONTS =====
extern const uint8_t * data_terminess_font;
extern const uint32_t data_terminess_font_len;
// == AUDIO =====
extern const uint8_t * data_sfx_enemy_gib;
extern const uint32_t data_sfx_enemy_gib_len;
extern const uint8_t * data_sfx_enemy_hit;
extern const uint32_t data_sfx_enemy_hit_len;
extern const uint8_t * data_sfx_enemy_hound_attack;
extern const uint32_t data_sfx_enemy_hound_attack_len;
extern const uint8_t * data_sfx_grenade_bounce;
extern const uint32_t data_sfx_grenade_bounce_len;
extern const uint8_t * data_sfx_grenade_explode;
extern const uint32_t data_sfx_grenade_explode_len;
extern const uint8_t * data_sfx_grenade_shoot;
extern const uint32_t data_sfx_grenade_shoot_len;
extern const uint8_t * data_sfx_hurt;
extern const uint32_t data_sfx_hurt_len;
extern const uint8_t * data_sfx_nailgun_hit;
extern const uint32_t data_sfx_nailgun_hit_len;
extern const uint8_t * data_sfx_nailgun_shoot;
extern const uint32_t data_sfx_nailgun_shoot_len;
extern const uint8_t * data_sfx_no_ammo;
extern const uint32_t data_sfx_no_ammo_len;
extern const uint8_t * data_sfx_pickup;
extern const uint32_t data_sfx_pickup_len;
extern const uint8_t * data_sfx_plasma_shoot;
extern const uint32_t data_sfx_plasma_shoot_len;
extern const uint8_t * data_sfx_shotgun_reload;
extern const uint32_t data_sfx_shotgun_reload_len;
extern const uint8_t * data_sfx_shotgun_shoot;
extern const uint32_t data_sfx_shotgun_shoot_len;
extern const uint8_t * data_song;
extern const uint32_t data_song_len;
#endif