From 3f9e70620a83d41b2a82d4bc11876b866b63926e Mon Sep 17 00:00:00 2001 From: mostlikely4r Date: Tue, 12 Nov 2024 09:27:04 +0100 Subject: [PATCH] AI: Prevent crash when killing a guard with a gameobject (like a trap) (#570) --- src/game/AI/ScriptDevAI/base/guard_ai.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/game/AI/ScriptDevAI/base/guard_ai.cpp b/src/game/AI/ScriptDevAI/base/guard_ai.cpp index 43f4ef97157..7d781db4b4e 100644 --- a/src/game/AI/ScriptDevAI/base/guard_ai.cpp +++ b/src/game/AI/ScriptDevAI/base/guard_ai.cpp @@ -52,6 +52,9 @@ void guardAI::Aggro(Unit* who) void guardAI::JustDied(Unit* killer) { + if (!killer) + return; + // Send Zone Under Attack message to the LocalDefense and WorldDefense Channels if (Player* pPlayer = killer->GetBeneficiaryPlayer()) m_creature->SendZoneUnderAttackMessage(pPlayer);