diff --git a/PED/SetPedHeadBlendData.md b/PED/SetPedHeadBlendData.md index f0e135a1e..fcc6b7ef7 100644 --- a/PED/SetPedHeadBlendData.md +++ b/PED/SetPedHeadBlendData.md @@ -8,11 +8,11 @@ ns: PED void SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent); ``` -For more info please refer to [this](https://gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained) topic. +For more info and the list of faceIDs please refer to [this](https://gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained) topic. Note that the Skin and Shape IDs are shared. This native will use this same list for both Skin and Shape IDs. **Other information:** -IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC.
+IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC. This native function is often called prior to calling natives such as: - [`SetPedHairColor`](#_0xBB43F090) @@ -38,4 +38,4 @@ This native function is often called prior to calling natives such as: -- Unfortunately, there's no clear way of getting the head blend data in lua out of the box, but there are wrappers: -- https://forum.cfx.re/t/small-c-export-event-wrapper-for-getpedheadblenddata/214611 SetPedHeadBlendData(PlayerPedId(), 0, 0, 0, 0, 0, 0, 0, 0, 0, false) -``` \ No newline at end of file +```