diff --git a/TASK/TaskSharkCircleCoord.md b/TASK/TaskSharkCircleCoord.md index 2d00bfa87..7dce93649 100644 --- a/TASK/TaskSharkCircleCoord.md +++ b/TASK/TaskSharkCircleCoord.md @@ -25,13 +25,13 @@ NativeDB Introduced: v3407 ## Examples ```lua CreateThread(function() + local sharkModel = GetHashKey("a_c_sharktiger") RequestModel(sharkModel) while not HasModelLoaded(sharkModel) do Wait(0) end - local sharkModel = GetHashKey("a_c_sharktiger") local coords = GetEntityCoords(PlayerPedId(), false) local shark = CreatePed(28, sharkModel, coords.x, coords.y, coords.z, 0.0, true, true) diff --git a/VEHICLE/SetDisableExplodeFromBodyDamageOnCollision.md b/VEHICLE/SetDisableExplodeFromBodyDamageOnCollision.md index 8ee8e6c69..b89bc9d64 100644 --- a/VEHICLE/SetDisableExplodeFromBodyDamageOnCollision.md +++ b/VEHICLE/SetDisableExplodeFromBodyDamageOnCollision.md @@ -9,7 +9,9 @@ aliases: ["0x26E13D440E7F6064"] void SET_DISABLE_EXPLODE_FROM_BODY_DAMAGE_ON_COLLISION(Vehicle vehicle, cs_type(float) BOOL disableExplode); ``` -Prevents a vehicle from exploding upon sustaining body damage from physical collisions. Only works for planes. +This only works for planes. + +Prevents a vehicle from exploding upon sustaining body damage from physical collisions. For helicopters, you might want to check [`SET_DISABLE_HELI_EXPLODE_FROM_BODY_DAMAGE`](#_0xEDBC8405B3895CC9) instead.