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.gitignore
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# new gitignore for restructured project
__pycache__
.idea
.DS_store
data/raw_data/mocap/*
!data/raw_data/mocap/README.md
data/raw_data/punch_label_gen/punch_label
data/neural_data_prep/mosi_utils_anim/.vscode/*
data/neural_data_prep/mosi_utils_anim/tornado_test*
data/neural_data_prep/mosi_utils_anim/data*
data/neural_data_prep/mosi_utils_anim/texdoc*
data/neural_data_prep/mosi_utils_anim/checkpoint
data/neural_data/*
!data/neural_data/README.md
!data/neural_data/.gitkeep
/vis/backend/controller_in_out/*
!/vis/backend/controller_in_out/.gitkeep
local_dev_saved_models/
train/models/mann_tf2_v2/*
!train/models/mann_tf2_v2/.gitkeep
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/vis/frontend/unity/[Ll]ibrary/
/vis/frontend/unity/[Tt]emp/
/vis/frontend/unity/[Oo]bj/
/vis/frontend/unity/[Bb]uild/
/vis/frontend/unity/[Bb]uilds/
/vis/frontend/unity/[Ll]ogs/
/vis/frontend/unity/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/vis/frontend/unity/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/vis/frontend/unity/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/vis/frontend/unity/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
/vis/frontend/unity/.vs/
# Gradle cache directory
/vis/frontend/unity/.gradle/
# Autogenerated VS/MD/Consulo solution and project files
/vis/frontend/unity/ExportedObj/
/vis/frontend/unity/.consulo/
/vis/frontend/unity/*.csproj
/vis/frontend/unity/*.unityproj
/vis/frontend/unity/*.sln
/vis/frontend/unity/*.suo
/vis/frontend/unity/*.tmp
/vis/frontend/unity/*.user
/vis/frontend/unity/*.userprefs
/vis/frontend/unity/*.pidb
/vis/frontend/unity/*.booproj
/vis/frontend/unity/*.svd
/vis/frontend/unity/*.pdb
/vis/frontend/unity/*.mdb
/vis/frontend/unity/*.opendb
/vis/frontend/unity/*.VC.db
# Unity3D generated meta files
/vis/frontend/unity/*.pidb.meta
/vis/frontend/unity/*.pdb.meta
/vis/frontend/unity/*.mdb.meta
# Unity3D generated file on crash reports
/vis/frontend/unity/sysinfo.txt
# Builds
/vis/frontend/unity/*.apk
/vis/frontend/unity/*.aab
/vis/frontend/unity/*.unitypackage
# Crashlytics generated file
/vis/frontend/unity/crashlytics-build.properties
# Packed Addressables
/vis/frontend/unity/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temp auto-generated Android Assets
/vis/frontend/unity/[Aa]ssets/[Ss]treamingAssets/aa.meta
/vis/frontend/unity/[Aa]ssets/[Ss]treamingAssets/aa/*
/vis/frontend/unity/Assets/Scenes/*
/eval.csv
/eval_res.csv
/eval/data/punch_left_data.png
/eval/data/punch_right_data.png
/eval/data/punch_targets_dataset_local_pos.npz
cube_grid_display.png
cube_grid_points.png
cube_grid_points.xyz
r8mat_write.txt
eval/saved/plots/
eval/saved/targets/data/
eval/saved/targets/test/
/eval/saved/controller/
*.png
/vis/frontend/unity/Recordings/
/eval/saved/temp/
miscellaneous/Gating_Outs/