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pyramids1.pov
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#include "colors.inc"
camera {
location <0, 20, -50>
look_at <0, 10, 0>
}
light_source {
<0, 2000, 0>
White
}
light_source {
<0, 1000,-2000>
White
}
// Background
plane {
z, 100
pigment {
gradient y
pigment_map {
[0.0 Blue]
[0.5 rgb <0.74, 0.9, 1>]
[1.0 White]
}
scale 250
phase 1.2
}
}
plane {
y, 0
pigment {
gradient z
pigment_map {
[0.0 Tan]
[0.5 White]
[1.0 rgb <0.4, 0.3, 0.1>]
}
turbulence 2
phase 2
scale 0.1
}
}
prism {
conic_sweep
linear_spline
0,
1,
5,
<4,4>,<-4,4>,<-4,-4>,<4,-4>,<4,4>
rotate <180, 0, 0>
translate <0, 1, 0>
scale <1, 4, 1>
pigment {
gradient y
pigment_map {
[0.0 Tan]
[1.0 rgb <0.4, 0.3, 0.1>]
}
rotate z*180
scale .2
}
rotate y*30
scale 5
translate <0,0,30>
}
light_source {
<-50, 50, 0>
color rgb <1, 0.8, 0.5>
circular
area_light
<1,0,0>
<0,0,1>
2
2
}
/*
disc {
<-50, 50, 80>
<0,0,1>
10
pigment {
rgb <1, 0.95, 0.91>
}
no_shadow
}
*/