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Feat/terrain more controls #321

Merged
merged 3 commits into from
Dec 31, 2024
Merged

Feat/terrain more controls #321

merged 3 commits into from
Dec 31, 2024

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ccamel
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@ccamel ccamel commented Dec 31, 2024

Introduce input controls to adjust terrain speed and mountain frequency.

Summary by CodeRabbit

  • New Features

    • Added mountain probability parameter to terrain generation
    • Introduced dynamic speed and mountain probability controls for terrain rendering
  • Improvements

    • Enhanced user interaction with terrain generation settings
    • Refined SVG terrain visualization logic
  • Bug Fixes

    • Updated parameter validation and conversion mechanisms

@ccamel ccamel self-assigned this Dec 31, 2024
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coderabbitai bot commented Dec 31, 2024

Walkthrough

The pull request introduces modifications to two Elm modules: Lib.Range and Page.Terrain. The changes in Lib.Range involve a minor syntax simplification of the limitRange function. In Page.Terrain, more substantial updates are made, including the addition of a new mountainProbability parameter, enhanced user interaction controls, and refined terrain rendering logic.

Changes

File Change Summary
src/Lib/Range.elm Simplified limitRange function implementation
src/Page/Terrain.elm - Added mountainProbability to Parameters type alias
- Introduced new message types SetSpeed and SetMountainProbability
- Updated init and view functions to support new parameter
- Modified viewTerrain function signature

Sequence Diagram

sequenceDiagram
    participant User
    participant TerrainPage
    participant TerrainGenerator

    User->>TerrainPage: Adjust Speed
    TerrainPage->>TerrainPage: SetSpeed
    TerrainPage->>TerrainGenerator: Update Parameters

    User->>TerrainPage: Adjust Mountain Probability
    TerrainPage->>TerrainPage: SetMountainProbability
    TerrainPage->>TerrainGenerator: Regenerate Terrain
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Possibly related PRs

  • Feat/terrain #319: Introduces terrain visualization showcase, directly related to the terrain module changes in this PR

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Actionable comments posted: 0

🧹 Nitpick comments (1)
src/Page/Terrain.elm (1)

203-227: Enhanced user controls
These lines provide user-facing controls for adjusting speed and mountainProbability. This is a clean approach for real-time parameter changes. Consider ensuring that the inputs handle edge cases (e.g., blank strings) either here or in strToFloatWithMinMax.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
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📥 Commits

Reviewing files that changed from the base of the PR and between f4bd4aa and 202f2d8.

📒 Files selected for processing (2)
  • src/Lib/Range.elm (1 hunks)
  • src/Page/Terrain.elm (12 hunks)
✅ Files skipped from review due to trivial changes (1)
  • src/Lib/Range.elm
🧰 Additional context used
📓 Path-based instructions (1)
src/Page/Terrain.elm (1)

Pattern **/*.elm: Review the Elm code with attention to: - Principles of clean code (readability, simplicity, minimalism). - Expressiveness and idiomatic use of Elm. - Performance considerations in functional programming.
Suggest best practices and improvements where applicable.

🔇 Additional comments (17)
src/Page/Terrain.elm (17)

5-6: Imports look good.
These newly added imports from Html and Html.Attributes expand the functionalities needed for user inputs. No changes needed here.


9-9: Reuse string conversion logic
The strToFloatWithMinMax import provides a concise method to sanitize and parse numeric inputs. Great addition for preventing invalid user entries.


14-14: Imported Svg and rect
This allows for declarative vector graphics manipulations, which are integral to rendering the terrain. No issues here.


47-47: Nice extension of Parameters
Including mountainProbability : Float is clear and will make terrain generation more flexible.


73-73: Passing mountainProbability
Incorporating the new probability parameter in generateFractal ties in neatly with the generative logic.


92-98: New default parameters
Reducing speed to 2 might slow down the animation suitably for user control, and initializing mountainProbability at 0.1 seems balanced for a default. Ensure these defaults are documented.

Could you verify if the updated defaults align with typical game or simulation expectations?


108-109: New message constructors
SetSpeed and SetMountainProbability follow Elm’s standard approach for input-based updates. Good usage.


137-137: Appropriate fractal generation update
By reusing generateFractal when adding new layers, we maintain consistent logic for progressive fractal generation.


150-159: Speed update logic
This block correctly validates and clamps the speed based on the provided min/max range (0 to 25). Nicely done.


160-169: Mountain probability update logic
Storing percentage values as fraction (0 to 1 range) is intuitive. This helps keep the fractal logic more direct. Great approach!


196-198: Added call to viewTerrain
Embedding the fully configured viewTerrain inside the HTML structure centralizes the main canvas logic, improving readability.


237-237: Parametric type alias
ViewTerrainParams a uses an extensible record, making the function flexible without forcing a single record type. This is an elegant Elm idiom.


240-293: Layer-by-layer terrain transformations
The viewTerrain function constructs multiple translated and scaled <g> elements, reversing the list to draw from back to front. Clear and well-structured approach for managing perspective.


294-320: SVG container setup
The use of viewBox and layering of SVG groups effectively handles the background and terrain layering. The transformations for offset and scaling are well-implemented.


330-341: Curve path and polyline
Combining the path for a filled shape and the polyline for the outline is a neat way to visualize the terrain. Using join for building coordinate strings is concise and idiomatic.


385-391: Random mountain generator
initialCurve mountainProbability elegantly decides whether to create a mountain or remain flat. This approach fosters a natural variety in terrain.


400-402: Fractal generation scaffolding
generateFractal returning a Random.Generator Curve keeps the pipeline purely functional. This is consistent with Elm’s immutable design principles.

@ccamel ccamel merged commit 5f0f052 into main Dec 31, 2024
12 checks passed
@ccamel ccamel deleted the feat/terrain-more-controls branch December 31, 2024 14:46
@coderabbitai coderabbitai bot mentioned this pull request Jan 2, 2025
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