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Particle Emitter

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Header only 3D Particle Emitter in C99

About

Build Status

This library computes 3d particles in pure C99.

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The example uses raylib as a render engine.

How to use

This library follows single-file C/C++ public domain libraries rules.

Include the header file and the definition to include the implementation code in just one of the includes.

#define PARTICLE_EMITTER_IMPLEMENTATION
#include "particle_emitter.h"

Refer the examples to see the library usage.

Create

Creates the emitter

EmitConfiguration configuration;
configuration.particlesPerSecond = 30;
(...)
Emitter emitter = particle_emitter_create(configuration);

Update

Update the particles

particle_emitter_update(&emitter, dt);

Destroy

Destroys the emitter

particle_emitter_destroy(&emitter);

Features

  • General forces (gravity, wind)
  • Attraction / Repulsion vortices
  • Friction
  • Particle attributes
    • rotation
    • scale
    • color

Roadmap

  • Implement an editor
  • Load and save presets
  • Support more attributes