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main.js
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const electron = require('electron')
const app = electron.app
const BrowserWindow = electron.BrowserWindow
const pm2 = require('pm2');
const path = require('path')
const url = require('url')
const fixPath = require('fix-path');
let mainWindow
//process.env.ELECTRON_RUN_AS_NODE = true;
function createWindow () {
pm2.connect(function(err) { //start up pm2 god
if (err) {
console.error(err);
process.exit(2);
}
var bin_path = './path/to/binary';
pm2.start({
script : bin_path, // path to binary
exec_mode : 'fork',
cwd: './working_dir/'
}, function(err, apps) {
pm2.disconnect(); // Disconnect from PM2
if (err) throw err
});
});
mainWindow = new BrowserWindow({width: 800, height: 600})
//console.log(process.env.PATH);
fixPath();
//console.log(process.env.PATH);
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools.
//mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
/* pm2.killDaemon(function(err) {
if (err) {
console.error(err);
process.exit(2);
}
});
pm2.disconnect(); */
if (process.platform !== 'darwin') {
/* pm2.killDaemon(function(err) {
if (err) {
console.error(err);
process.exit(2);
}
});
pm2.disconnect(); */
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.