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new skin
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new skin "actuated pistons"
jump height is determined by energy level
high energy, high jump
(there is a limit to jump height, lmk if it needs to change)
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c-rxxp-y authored Dec 16, 2024
1 parent ec43fe1 commit a27a117
Showing 1 changed file with 20 additions and 1 deletion.
21 changes: 20 additions & 1 deletion js/tech.js
Original file line number Diff line number Diff line change
Expand Up @@ -348,7 +348,7 @@ const tech = {
tech: [
{
name: "randomizer",
description: "",
description: "when selected, all tech and guns is <strong>randomized</strong><br>you cant select new tech or guns<br><strong>permanent",
maxCount: 1,
count: 0,
frequency: 2,
Expand Down Expand Up @@ -376,6 +376,25 @@ const tech = {
tech.isRandomizer = 0
}
},
{
name: "actuated pistons",
description: "jump height is determined by <strong class='color-f'>energy</strong><br>higher <strong class='color-f'>energy</strong>, higher jumps",
maxCount: 1,
count: 0,
frequency: 1,
frequencyDefault: 1,
isSkin: true,
allowed() {
return !m.isAltSkin
},
requires: "not skin",
effect() {
m.skin.jumper()
},
remove() {
if (this.count) m.resetSkin();
}
},
{
name: "building tools",
description: "used for building new levels",
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