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client_ready
I knew there was a more ergonomic way of doing this, and I think the answer is having a bevy state that represents the client's connection.
Allows for running constructors on state enter, and cleanup/error handling on state exit.
The text was updated successfully, but these errors were encountered:
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I knew there was a more ergonomic way of doing this, and I think the answer is having a bevy state that represents the client's connection.
Allows for running constructors on state enter, and cleanup/error handling on state exit.
The text was updated successfully, but these errors were encountered: