Skip to content

Several engine fixes!

Latest
Compare
Choose a tag to compare
@bryanedds bryanedds released this 19 Feb 02:33
· 22 commits to master since this release
63f52d5

As we continue to dog food the 3D and ImNui APIs of Nu, we surface issues and fix them. This release is mostly the results of that effort! Additionally, we encountered a breaking change originating from the latest version of F#, which we've cleaned up.

Also got a nice new screen shot while testing art for our upcoming game! -

image

Important Changes -

  • Fixed code for breaking F# changes.
  • Added automatic promotion of user-defined types for non-model properties.
  • Bit more conservative with promotion tracking.
  • Moved objToObj to Nu officially.
  • Made automatic value conversion more resilient and informative.
  • More options for recovering from editor errors.
  • Automatic type conversion for editing property lenses.
  • Renamed World.frame to World.defer
  • Fixed body disabling in 3D jolt physics.
  • Fixed incorrect interaction between ESP and ImNui.
  • Implemented Color.Lerp.
  • Fixed imnui simulants getting their Process method called before their user-provded args are applied.
  • Added case for Occlusion name for unreal exports.
  • Editor exception fix.
  • Fixed 64e3973
  • Added quick hack to avoid Jolt program abort filed in 386529b

Full Changelog: v18.6.0...v18.7.0