-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCameraBehaviour.cs
30 lines (22 loc) · 900 Bytes
/
CameraBehaviour.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraBehaviour : MonoBehaviour
{
[SerializeField] private Camera camera;
[SerializeField] private Transform target;
private Vector3 previousPosition;
void start(){
previousPosition = camera.ScreenToViewportPoint(Input.mousePosition);
}
void Update(){
Vector3 direction = previousPosition - camera.ScreenToViewportPoint(Input.mousePosition);
camera.transform.position = target.position;
camera.transform.Rotate(new Vector3(1,0,0), direction.y * 180);
camera.transform.Rotate(new Vector3(0,1,0), -direction.x * 180, Space.World);
camera.transform.Translate(new Vector3(0,0, -2));
}
void FixedUpdate(){
previousPosition = camera.ScreenToViewportPoint(Input.mousePosition);
}
}