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Releases: bridge-core/bridge.

v1.5.1

26 Apr 13:12
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Fixes:

  • Fixed opening files

v1.5.0 - The OBJ Update

26 Apr 10:40
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Features:

  • App Menu
    The complete rewrite of the app menu comes with a fresh new look and a more robust code base under the hood.
  • File Validation
    We built a completely new error detection system that is more robust and efficient. This new infrastructure enables exciting new opportunities for bridge. in the future.
  • Improved Model Files
    • bridge. now collects data from model files. We have added new capabilities to the lightning cache to make this possible.
    • Rendering support for poly meshes
    • Import OBJ Models to convert them to Minecraft models
  • Auto-completions
    Updated for Minecraft 1.16.0.58!
  • Right click file/folder > Reveal in File Explorer

Fixes:

  • Fixed #179
  • Fixed items not saving correctly (#180)
  • Fixed loading MoLang meta data
  • Fixed MoLang edit pen position
  • Fixed incorrect tab rendering
  • Fixed refreshing cache not refreshing RP files correctly
  • Fixed RP cache data overwriting BP cache data
  • Fixed geometry texture loading error
  • Fixed undo/redo error
  • Fixed rendering of bones without pivot

v1.4.4

15 Apr 08:25
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Features:

  • Using custom item components now automatically generates a player.json file if necessary
  • Multiple tabs with the same file name now display a folder name
  • Easier access to the developer console

Changes:

  • bridge. now tries to load the corresponding RP for your BP before refreshing lightning cache

Fixes:

  • Fixed animation id error
  • Fixed current state error
  • Fixed error with bridge_node_skip argument
  • Fixed opening entity file
  • Fixed same file opening multiple times
  • Fixed inflate positioning

v1.4.3

13 Apr 18:28
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Features:

  • Models: Implemented cube & bone inflation

Changes:

  • Improved animation controller experience
    Thanks a lot to @pascal541 who implemented the following changes to animation controller auto-completions!
    • Auto-completions: Added initial_state property
    • Auto-completions: Added function files to on_entry/on_exit
    • File creator: Added initial_state

Fixes:

  • Fixed "create file here" option
  • Fixed state auto-completions
  • Fixed $dynamic.entity.all_events error
  • Fixed opening feature rule files
  • Fixed copying meta data
  • Fixed bone & cube rotations

v1.4.2

12 Apr 11:50
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Features:

  • Improved model format support: Custom UV mapping
  • #168

Changes:

  • Added backup confirmation window upon packaging project
  • Changed sidebar element order to group different packs at the very top

Fixes:

  • Fixed #169
  • Fixed error upon opening animation controller
  • Fixed model viewer memory leak

v1.4.1

10 Apr 16:37
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Features:

bridge. now falls back to a different approach of loading textures when the application fails to load client entity data.

Changes:

  • Changed how the model viewer displays texture names

Fixes:

  • Fixed individually rotated cubes
  • Fixed UV mapping to match Minecraft's behavior
  • Fixed canvas sizing

v1.4.0 - The Model Update

10 Apr 12:37
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Features:

  • Model Viewer
    It is now possible to view models inside of bridge. Upon opening a JSON model file, bridge. displays all models from it in a 3D space. The application also loads connected textures from client entity files automatically so you can switch between the different entity appearances conveniently inside of the editor.
  • Font Options
    You can now customize which font bridge. uses for its UI and opened files. It is also finally possible to change the font size. (#63)
  • New plugin method: Bridge.Utils.downloadFile(...)
  • Folder context menu: "Create File Here"
  • bridge. now loads JSON meta data upon opening a file

Changes:

  • bridge.'s windows once again animate smoothly

Fixes:

  • Copying a file no longer duplicates the file UUID (causes bad bugs 🙃)
  • Removed overflow of file displayer
  • Fixed error upon opening file inspector
  • Fixed window toolbars not using all of the available space
  • Fixed connection status error
  • Fixed window's close button color
  • Fixed text auto-completions suggesting the same value multiple times
  • Fixed @import.value auto-completion argument throwing error with arrays
  • Fixed CURRENT.RESOURCE_PACK pointing to wrong RP
  • Fixed #150
  • FIxed #133

v1.3.0 - The Updating Update

07 Apr 20:01
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Features:

You can now see the changelog of an update directly inside of bridge. and we also added the ability to update the application without having to manually download a new installer. Thanks to @ENDERZOMBI102 who was leading the development of this feature.

  • Improved experience around opening file types listed inside of the ".no-cache" file
    • No longer prompts you to choose between disk and cache because there is no cache to load

Changes:

  • Arrow consistency with other editors (implemented by @BrandonDyer64)
    • Removed option to inverse arrow direction
  • "Control" now displays as "Command" on MacOS
  • Added "1.16.0" format version
  • Updated auto-completions
  • Dragging nodes now creates history entries (undo/redo)

Fixes:

  • ".no-cache" files no longer get cached
  • Fixed two issues with loading RPs
  • Fixed pasting without open files
  • Fixed middle clicking tabs
  • Fixed refreshing file explorer sometimes causing folders to lose their open status
  • Fixed vanilla packs not working
  • Fixed inputs only getting focus once
  • Fixed disappearing window overlays
  • Fixed #156
  • Fixed #163

v1.2.0 - Vanilla Update

22 Mar 15:03
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Features:

  • Vanilla Pack Explorer
    Especially useful when you quickly want to grab a specific component setup from a vanilla file. You can simply search for the file, copy the section and paste it into your real project.
  • Updated Auto-completions
    bridge. now fully supports auto-completions for Minecraft's new 1.16.0 features.

Changes:

  • Changed entity icon

Fixes:

  • Prevented cut/paste on immutable tabs
  • Added a few missing biome components
  • Fixed various issues with feature chances

v1.1.3

19 Mar 13:15
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Fixes:

  • Fixed #155
  • Fixed cursor color in dark mode