Releases: bridge-core/bridge.
Releases · bridge-core/bridge.
v1.5.1
v1.5.0 - The OBJ Update
Features:
- App Menu
The complete rewrite of the app menu comes with a fresh new look and a more robust code base under the hood. - File Validation
We built a completely new error detection system that is more robust and efficient. This new infrastructure enables exciting new opportunities for bridge. in the future. - Improved Model Files
- bridge. now collects data from model files. We have added new capabilities to the lightning cache to make this possible.
- Rendering support for poly meshes
- Import OBJ Models to convert them to Minecraft models
- Auto-completions
Updated for Minecraft 1.16.0.58! - Right click file/folder > Reveal in File Explorer
Fixes:
- Fixed #179
- Fixed items not saving correctly (#180)
- Fixed loading MoLang meta data
- Fixed MoLang edit pen position
- Fixed incorrect tab rendering
- Fixed refreshing cache not refreshing RP files correctly
- Fixed RP cache data overwriting BP cache data
- Fixed geometry texture loading error
- Fixed undo/redo error
- Fixed rendering of bones without pivot
v1.4.4
Features:
- Using custom item components now automatically generates a
player.json
file if necessary - Multiple tabs with the same file name now display a folder name
- Easier access to the developer console
Changes:
- bridge. now tries to load the corresponding RP for your BP before refreshing lightning cache
Fixes:
- Fixed animation id error
- Fixed current state error
- Fixed error with
bridge_node_skip
argument - Fixed opening entity file
- Fixed same file opening multiple times
- Fixed
inflate
positioning
v1.4.3
Features:
- Models: Implemented cube & bone inflation
Changes:
- Improved animation controller experience
Thanks a lot to @pascal541 who implemented the following changes to animation controller auto-completions!- Auto-completions: Added initial_state property
- Auto-completions: Added function files to on_entry/on_exit
- File creator: Added initial_state
Fixes:
- Fixed "create file here" option
- Fixed state auto-completions
- Fixed $dynamic.entity.all_events error
- Fixed opening feature rule files
- Fixed copying meta data
- Fixed bone & cube rotations
v1.4.2
v1.4.1
Features:
bridge. now falls back to a different approach of loading textures when the application fails to load client entity data.
Changes:
- Changed how the model viewer displays texture names
Fixes:
- Fixed individually rotated cubes
- Fixed UV mapping to match Minecraft's behavior
- Fixed canvas sizing
v1.4.0 - The Model Update
Features:
- Model Viewer
It is now possible to view models inside of bridge. Upon opening a JSON model file, bridge. displays all models from it in a 3D space. The application also loads connected textures from client entity files automatically so you can switch between the different entity appearances conveniently inside of the editor. - Font Options
You can now customize which font bridge. uses for its UI and opened files. It is also finally possible to change the font size. (#63) - New plugin method: Bridge.Utils.downloadFile(...)
- Folder context menu: "Create File Here"
- bridge. now loads JSON meta data upon opening a file
Changes:
- bridge.'s windows once again animate smoothly
Fixes:
- Copying a file no longer duplicates the file UUID (causes bad bugs 🙃)
- Removed overflow of file displayer
- Fixed error upon opening file inspector
- Fixed window toolbars not using all of the available space
- Fixed connection status error
- Fixed window's close button color
- Fixed text auto-completions suggesting the same value multiple times
- Fixed
@import.value
auto-completion argument throwing error with arrays - Fixed
CURRENT.RESOURCE_PACK
pointing to wrong RP - Fixed #150
- FIxed #133
v1.3.0 - The Updating Update
Features:
You can now see the changelog of an update directly inside of bridge. and we also added the ability to update the application without having to manually download a new installer. Thanks to @ENDERZOMBI102 who was leading the development of this feature.
- Improved experience around opening file types listed inside of the ".no-cache" file
- No longer prompts you to choose between disk and cache because there is no cache to load
Changes:
- Arrow consistency with other editors (implemented by @BrandonDyer64)
- Removed option to inverse arrow direction
- "Control" now displays as "Command" on MacOS
- Added "1.16.0" format version
- Updated auto-completions
- Dragging nodes now creates history entries (undo/redo)
Fixes:
- ".no-cache" files no longer get cached
- Fixed two issues with loading RPs
- Fixed pasting without open files
- Fixed middle clicking tabs
- Fixed refreshing file explorer sometimes causing folders to lose their open status
- Fixed vanilla packs not working
- Fixed inputs only getting focus once
- Fixed disappearing window overlays
- Fixed #156
- Fixed #163
v1.2.0 - Vanilla Update
Features:
- Vanilla Pack Explorer
Especially useful when you quickly want to grab a specific component setup from a vanilla file. You can simply search for the file, copy the section and paste it into your real project. - Updated Auto-completions
bridge. now fully supports auto-completions for Minecraft's new 1.16.0 features.
Changes:
- Changed entity icon
Fixes:
- Prevented cut/paste on immutable tabs
- Added a few missing biome components
- Fixed various issues with feature chances