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scorer.py
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#!/usr/bin/env python3
# encoding: utf-8
import asyncio
import json
import locale
import logging
import random
import string
import sys
import time
from dataclasses import dataclass
from typing import NewType, Protocol, Sequence
import requests
logging.basicConfig(stream=sys.stderr, level=logging.INFO)
locale.setlocale(locale.LC_ALL, '')
code = locale.getpreferredencoding()
Flag = NewType("Flag", str)
Team = NewType("Team", str)
FlagstoreName = NewType("FlagstoreName", str)
FlagsCapturedBy = dict[Team, list[Flag]]
FlagsCapturedPerFlagstorePerTeam = dict[FlagstoreName, dict[Team, list[Flag]]]
FlagsOwnedPerFlagstorePerTeam = dict[FlagstoreName, dict[Team, list[Flag]]]
AllCapturesOf = dict[Flag, list[Team]]
FlagsOwnedBy = dict[Team, list[Flag]]
class Flagstore(Protocol):
def name(self):
...
def add_flag(self, team: Team, flag: Flag):
...
def get_flags(self) -> list[Flag]:
...
class NopFlagstore(Flagstore):
_name: str
_flags: list[Flag] = []
def __init__(self, name: str):
self._name = name
def name(self):
return self._name
def get_flags(self):
return self._flags[:-5]
def add_flag(self, team: Team, flag: Flag):
self._flags.append(flag)
class AttackDefenseCTF:
teams: Sequence[Team]
flagstores: Sequence[Flagstore]
flag_to_flagstore: dict[Flag, Flagstore] = {}
_current_tick = 0
max_ticks: int
flags_captured_by: FlagsCapturedBy = {}
flags_captured_per_flagstore: FlagsCapturedPerFlagstorePerTeam = {}
flags_owned_by: FlagsOwnedBy = {}
flags_owned_per_flagstore: FlagsOwnedPerFlagstorePerTeam = {}
all_captures_of: AllCapturesOf = {}
def __init__(self, teams: Sequence[Team], flagstores: Sequence[Flagstore], max_ticks: int):
self.teams = teams
self.flagstores = flagstores
self.max_ticks = max_ticks
def get_total_offense_points(self, team: Team) -> float:
if team not in self.flags_captured_by:
return 0
assert team in self.flags_captured_by
# simple: 1 point per flag stolen
offense: float = len(self.flags_captured_by[team])
# exponential: extra points for rare flags
for flag in self.flags_captured_by[team]:
assert flag in self.all_captures_of
offense += (1 / len(self.all_captures_of[flag]))
return offense
def get_total_defense_points(self, team: Team) -> float:
if team not in self.flags_owned_by:
return 0
# -N ** 0.75 for N flags stolen
assert team in self.flags_owned_by
defense = 0
for flag in self.flags_owned_by[team]:
if flag not in self.all_captures_of:
continue
defense -= len(self.all_captures_of[flag]) ** 0.75
return defense
def get_defense_points_per_flagstore(self, team: Team, flagstore: Flagstore) -> float:
flagstore_name = flagstore.name()
if flagstore_name not in self.flags_owned_per_flagstore:
return 0
assert flagstore_name in self.flags_owned_per_flagstore
if team not in self.flags_owned_per_flagstore[flagstore_name]:
return 0
assert team in self.flags_owned_per_flagstore[flagstore_name]
defense = 0.0
for flag in self.flags_owned_per_flagstore[flagstore_name][team]:
if flag not in self.all_captures_of:
continue
defense -= len(self.all_captures_of[flag]) ** 0.75
return defense
def get_offense_points_per_flagstore(self, team: Team, flagstore: Flagstore) -> float:
flagstore_name = flagstore.name()
if flagstore_name not in self.flags_captured_per_flagstore:
return 0
assert flagstore_name in self.flags_captured_per_flagstore
if team not in self.flags_captured_per_flagstore[flagstore_name]:
return 0
assert team in self.flags_captured_per_flagstore[flagstore_name]
offense = float(len(self.flags_captured_per_flagstore[flagstore_name][team]))
for flag in self.flags_captured_per_flagstore[flagstore_name][team]:
assert flag in self.all_captures_of
offense += (1 / len(self.all_captures_of[flag]))
return offense
def is_flag_stolen_by_team(self, team: Team, flag: Flag) -> bool:
if team not in self.flags_captured_by:
return False
return flag in self.flags_captured_by[team]
def add_captured_flag(self, team: Team, flag: Flag) -> bool:
if team not in self.flags_captured_by:
self.flags_captured_by[team] = []
# don't double steal flags
assert flag not in self.flags_captured_by[team]
self.flags_captured_by[team].append(flag)
return True
def add_team_to_flag(self, team: Team, flag: Flag) -> bool:
if flag not in self.all_captures_of:
self.all_captures_of[flag] = []
assert team not in self.all_captures_of[flag]
self.all_captures_of[flag].append(team)
return True
def add_owned_flag(self, team: Team, flag: Flag):
if team not in self.flags_owned_by:
self.flags_owned_by[team] = []
self.flags_owned_by[team].append(flag)
def add_owned_by_flagstore_flag(self, team: Team, flag: Flag, flagstore: Flagstore):
flagstore_name = flagstore.name()
if flagstore_name not in self.flags_owned_per_flagstore:
self.flags_owned_per_flagstore[flagstore_name] = {}
if team not in self.flags_owned_per_flagstore[flagstore_name]:
self.flags_owned_per_flagstore[flagstore_name][team] = []
self.flags_owned_per_flagstore[flagstore_name][team].append(flag)
def add_flag_to_flagstore(self, flag: Flag, flagstore: Flagstore):
self.flag_to_flagstore[flag] = flagstore
def add_captured_by_flagstore_flag(self, team: Team, flag: Flag, flagstore: Flagstore):
flagstore_name = flagstore.name()
if flagstore_name not in self.flags_captured_per_flagstore:
self.flags_captured_per_flagstore[flagstore_name] = {}
if team not in self.flags_captured_per_flagstore[flagstore_name]:
self.flags_captured_per_flagstore[flagstore_name][team] = []
self.flags_captured_per_flagstore[flagstore_name][team].append(flag)
def do_steal_flag(self, team: Team, flag: Flag, flagstore: Flagstore):
if self.is_flag_stolen_by_team(team, flag):
return
self.add_captured_flag(team, flag)
self.add_team_to_flag(team, flag)
self.add_captured_by_flagstore_flag(team, flag, flagstore)
logging.debug(f"flag stolen: {team} {flag}")
def do_new_flag(self, team: Team, flag: Flag, flagstore: Flagstore):
self.add_owned_flag(team, flag)
self.add_flag_to_flagstore(flag, flagstore)
self.add_owned_by_flagstore_flag(team, flag, flagstore)
logging.debug(f"flag generated: {team} {flag}")
def generate_flag(self, flagstore: Flagstore) -> Flag:
randomstuff = ''.join(random.sample(string.ascii_lowercase, 12))
flag = Flag(f"flag-{flagstore.name()}-{randomstuff}")
return flag
def run_tick(self):
for team in self.teams:
for flagstore in self.flagstores:
flag = self.generate_flag(flagstore)
flagstore.add_flag(team, flag)
self.do_new_flag(team, flag, flagstore)
class TeamSimulator(Protocol):
def simulate_tick(self): ...
class GoodTeamSimulator(TeamSimulator):
team: Team
teamk: float = 0.1
ctf: AttackDefenseCTF
_progression = 0
def __init__(self, team: Team, ctf: AttackDefenseCTF):
self.team = team
self.ctf = ctf
def simulate_tick(self):
self._progression += 1
logging.debug(f"{self.team}:simulate_tick({self._progression})")
flagstores_owned = self.get_flagstores_owned()
for flagstore in flagstores_owned:
received_flags = flagstore.get_flags()
for flag in received_flags:
logging.debug(f"{self.team}:stealing_flag:{flag}")
self.ctf.do_steal_flag(self.team, flag, flagstore)
def get_flagstores_owned(self) -> Sequence[Flagstore]:
all_flagstores = self.ctf.flagstores
percent_ticks_done = self._progression / self.ctf.max_ticks
percent_flagstores_owned = percent_ticks_done + self.teamk
left_idx = 0
right_idx = int(len(all_flagstores) * percent_flagstores_owned)
logging.debug(f"{self.team}:flagstores_pwned:{right_idx}")
return all_flagstores[left_idx:right_idx]
@dataclass
class Cell:
team: Team
flagstore: Flagstore
offense_points: float
defense_points: float
sla_points: float
def get_total_score(self):
return self.offense_points + self.defense_points + self.sla_points
@dataclass
class TeamScore:
team: Team
offense_points: float
defense_points: float
sla_points: float
@dataclass
class DownloadedState:
pass
class ScoreMatrix:
ctf: AttackDefenseCTF
team_scores: dict[Team, TeamScore]
team_services: dict[Team, dict[FlagstoreName, Cell]]
def __init__(self, ctf: AttackDefenseCTF):
self.ctf = ctf
self.team_scores = self.get_team_scores()
self.cells = self.get_cells()
def get_team_scores(self) -> dict[Team, TeamScore]:
result = {}
for team in self.ctf.teams:
teamscore = TeamScore(
team,
self.ctf.get_total_offense_points(team),
self.ctf.get_total_defense_points(team),
0
)
result[team] = teamscore
return result
def get_cells(self) -> dict[Team, dict[FlagstoreName, Cell]]:
rows_by_team: dict[Team, dict[FlagstoreName, Cell]] = {}
for team in self.ctf.teams:
row: dict[FlagstoreName, Cell] = {}
for flagstore in self.ctf.flagstores:
row[flagstore] = self.get_cell(team, flagstore)
rows_by_team[team] = row
return rows_by_team
def get_cell(self, team: Team, flagstore: Flagstore) -> Cell:
return Cell(
team,
flagstore,
self.ctf.get_offense_points_per_flagstore(team, flagstore),
self.ctf.get_defense_points_per_flagstore(team, flagstore),
0
)
teams: Sequence[Team] = [
Team("Austria"),
Team("Belgium"),
Team("Croatia"),
Team("Cyprus"),
Team("Czechia"),
Team("Denmark"),
Team("Estonia"),
Team("Finland"),
Team("France"),
Team("Germany"),
Team("Greece"),
Team("Hungary"),
Team("Iceland"),
Team("Ireland"),
Team("Italy"),
Team("Liechtenstein"),
Team("Luxembourg"),
Team("Malta"),
Team("Netherlands"),
Team("Norway"),
Team("Poland"),
Team("Portugal"),
Team("Romania"),
Team("Slovakia"),
Team("Slovenia"),
Team("Spain"),
Team("Sweden"),
Team("Switzerland"),
Team("G-Canada"),
Team("G-Israel"),
Team("G-Serbia"),
Team("G-USA"),
Team("G-UAE"),
]
flagstores: Sequence[Flagstore] = [
NopFlagstore("Dewaste-1"),
NopFlagstore("Cantina-1"),
NopFlagstore("HPS-1"),
NopFlagstore("Aquaeductus-1"),
NopFlagstore("Blinkygram-1"),
NopFlagstore("Winds-of-the-Past-1"),
NopFlagstore("Techbay-1"),
]
def run_tick(simulators: Sequence[TeamSimulator]):
for simulator in simulators:
simulator.simulate_tick()
def extract_scores(ctf: AttackDefenseCTF) -> ScoreMatrix:
return ScoreMatrix(ctf)
def print_scores(matrix: ScoreMatrix):
for team, scores in matrix.team_scores.items():
print(f"{team:>20} {scores.offense_points:>10.4f} {scores.defense_points:>10.4f} {scores.sla_points:>10.4f}")
# print(matrix.team_scores)
print(matrix.cells)
def download_teams():
teams = requests.get('https://scoreboard.ecsc.at/scoreboard_teams.json').json()
return [
Team(item["name"])
for item in teams
]
def download_state():
requests.get('https://scoreboard.ecsc.at/scoreboard_teams.json')
@dataclass
class CurrentData:
current_tick: int
current_tick_until: int
scoreboard_tick: int
state: int
def download_current():
return CurrentData(**requests.get('https://scoreboard.ecsc.at/scoreboard_current.json').json())
def get_teams():
try:
with open('./teams.json', 'r') as fd:
return json.load(fd)
except:
teams = download_teams()
with open('./teams.json', 'w') as fd:
fd.write(json.dumps(teams))
return teams
@dataclass
class RoundScoreboardService:
""" offensive points """
o: float
""" defensive points """
d: float
""" sla points """
s: float
""" flags gained over all ticks """
st: float
""" flags lost over all ticks """
cap: float
""" offensive change since last tick """
do: float
""" defensive change since last tick """
dd: float
""" sla change since last tick """
ds: float
""" flags gained since last tick """
dst: float
""" flags lost since last tick """
dcap: float
""" message """
m: str
""" uptime state (definitions can be loaded from the same JSON object's .status-descriptions) """
c: int
""" last 3 uptime states """
dc: list[int]
@dataclass
class RoundScoreboard:
team_id: int
""" offensive points (total) """
o: float
""" defensive points (total) """
d: float
""" sla points (total) """
s: float
""" offensive points added (total) """
do: float
""" defensive points added (total) """
dd: float
""" sla points added (total) """
ds: float
""" above numbers, per-service """
services: list[RoundScoreboardService]
@dataclass
class RoundService:
name: str
""" team ids with first-blood """
first_blood: list[int]
""" count of teams gaining flags """
attackers: int
""" count of teams losing flags """
victims: int
@dataclass
class RoundData:
tick: int
services: list[RoundService]
scoreboard: list[RoundScoreboard]
if __name__ == '__main__':
print("=== A/D CTF SIMULATOR ===")
downloaded_state = download_state()
ctf = AttackDefenseCTF(teams, flagstores, 150)
all_teams: Sequence[TeamSimulator] = [
GoodTeamSimulator(team, ctf)
for team in teams
]
max_tick = 8
for tick in range(max_tick):
print(f"\r{tick}/{max_tick}", end="")
# start tick
ctf.run_tick()
# simulate team behavior
run_tick(all_teams)
print("\n")
scores = extract_scores(ctf)
print_scores(scores)