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meson.build
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project(
'the-powder-toy',
'cpp',
version: 'the.cake.is.a.lie',
default_options: [
'cpp_std=c++17',
'cpp_rtti=false',
],
meson_version: '>=0.64.0',
)
if get_option('prepare')
# we're being run by prepare.py in a ghactions workflow only to determine the values of options; exit early
subdir_done()
endif
python = import('python')
python3_prog = python.find_installation('python3')
fs = import('fs')
to_array = generator(
python3_prog,
output: [ '@PLAINNAME@.cpp', '@PLAINNAME@.h' ],
depfile: '@PLAINNAME@.dep',
arguments: [ join_paths(meson.current_source_dir(), 'resources/to-array.py'), '@OUTPUT0@', '@OUTPUT1@', '@DEPFILE@', '@INPUT@', '@EXTRA_ARGS@' ]
)
render_icons_with_inkscape = get_option('render_icons_with_inkscape')
inkscape = find_program('inkscape', required: render_icons_with_inkscape)
cpp_compiler = meson.get_compiler('cpp')
is_x86 = host_machine.cpu_family() in [ 'x86', 'x86_64' ]
is_64bit = host_machine.cpu_family() in [ 'aarch64', 'x86_64' ]
host_arch = host_machine.cpu_family()
host_platform = host_machine.system()
# educated guesses follow, PRs welcome
if cpp_compiler.get_id() in [ 'msvc', 'clang-cl' ]
if host_platform != 'windows'
error('this seems fishy')
endif
host_libc = 'msvc'
elif cpp_compiler.get_id() in [ 'gcc' ] and host_platform == 'windows'
host_libc = 'mingw'
elif host_platform in [ 'darwin' ]
host_libc = 'macos'
elif host_platform in [ 'emscripten' ]
host_platform = 'emscripten'
host_libc = 'emscripten'
elif host_platform in [ 'android' ]
host_platform = 'android'
host_libc = 'bionic'
else
if host_platform != 'linux'
# TODO: maybe use 'default' in place of 'linux', or use something other than host_platform where details such as desktop integration are concerned
warning('host platform is not linux but we will pretend that it is')
host_platform = 'linux'
endif
host_libc = 'gnu'
endif
static_variant = get_option('static')
if static_variant != 'prebuilt' and host_platform == 'android'
warning('only prebuilt libs are supported for android')
static_variant = 'prebuilt'
endif
if static_variant == 'system' and host_platform == 'windows' and host_libc == 'msvc'
warning('no way to find system libs for msvc on windows')
static_variant = 'prebuilt'
endif
is_static = static_variant != 'none'
is_debug = get_option('optimization') in [ '0', 'g' ]
app_exe = get_option('app_exe')
tpt_libs_static = 'none'
if static_variant == 'prebuilt'
tpt_libs_static = 'static'
endif
if static_variant == 'none' and host_platform == 'windows' and host_libc == 'msvc'
tpt_libs_static = 'dynamic'
endif
tpt_libs_debug = is_debug ? 'debug' : 'release'
tpt_libs_variant = '@0@-@1@-@2@-@3@'.format(host_arch, host_platform, host_libc, tpt_libs_static)
tpt_libs_vtag = get_option('tpt_libs_vtag')
if tpt_libs_vtag == ''
tpt_libs_vtag = 'v20240112165024'
endif
if tpt_libs_static != 'none'
if tpt_libs_variant not in [
'x86_64-linux-gnu-static',
'x86_64-windows-mingw-static',
'x86_64-windows-msvc-static',
'x86_64-windows-msvc-dynamic',
'x86-windows-msvc-static',
'x86-windows-msvc-dynamic',
'x86_64-darwin-macos-static',
'aarch64-darwin-macos-static',
'x86-android-bionic-static',
'x86_64-android-bionic-static',
'arm-android-bionic-static',
'aarch64-android-bionic-static',
'wasm32-emscripten-emscripten-static',
]
error('no prebuilt @0@ libraries are currently provided'.format(tpt_libs_variant))
endif
tpt_libs = subproject('tpt-libs-prebuilt-@0@-@1@-@2@'.format(tpt_libs_variant, tpt_libs_debug, tpt_libs_vtag))
else
if get_option('workaround_elusive_bzip2')
bzip2_lib_name = get_option('workaround_elusive_bzip2_lib_name')
bzip2_include_name = get_option('workaround_elusive_bzip2_include_name')
bzip2_lib_dir = get_option('workaround_elusive_bzip2_lib_dir')
bzip2_include_dir = include_directories(get_option('workaround_elusive_bzip2_include_dir'))
bzip2_static = get_option('workaround_elusive_bzip2_static')
meson.override_dependency('bzip2', declare_dependency(
dependencies: cpp_compiler.find_library(
bzip2_lib_name,
has_headers: bzip2_include_name,
dirs: bzip2_lib_dir,
header_include_directories: bzip2_include_dir,
static: bzip2_static,
),
include_directories: bzip2_include_dir,
))
endif
endif
x86_sse_level_str = get_option('x86_sse')
if x86_sse_level_str == 'auto'
if host_machine.cpu_family() == 'x86_64' and host_platform != 'darwin'
x86_sse_level = 20
else
x86_sse_level = 0
endif
elif x86_sse_level_str == 'avx512'
x86_sse_level = 500
elif x86_sse_level_str == 'avx2'
x86_sse_level = 200
elif x86_sse_level_str == 'avx'
x86_sse_level = 100
elif x86_sse_level_str == 'sse4.2'
x86_sse_level = 42
elif x86_sse_level_str == 'sse4.1'
x86_sse_level = 41
elif x86_sse_level_str == 'sse3'
x86_sse_level = 30
elif x86_sse_level_str == 'sse2'
x86_sse_level = 20
elif x86_sse_level_str == 'sse'
x86_sse_level = 10
elif x86_sse_level_str == 'none'
x86_sse_level = 0
endif
lua_variant = get_option('lua')
if lua_variant == 'auto'
if host_platform == 'emscripten'
lua_variant = 'lua5.2'
else
lua_variant = 'luajit'
endif
endif
if lua_variant == 'luajit' and host_platform == 'emscripten'
error('luajit does not work with emscripten')
endif
if lua_variant == 'none'
lua_dep = []
elif lua_variant == 'lua5.1' or lua_variant == 'lua5.2'
lua_dep = dependency(lua_variant + '-c++', static: is_static, required: false)
if not lua_dep.found()
if not get_option('workaround_noncpp_lua')
error('your system @0@ is not compatible with C++, configure with -Dworkaround_noncpp_lua=true to disable this error'.format(lua_variant))
endif
lua_dep = dependency(lua_variant, static: is_static)
endif
elif lua_variant == 'luajit'
lua_dep = dependency('luajit', static: is_static)
endif
enable_http = get_option('http')
if host_platform == 'android'
android_ndk_toolchain_prefix = meson.get_external_property('android_ndk_toolchain_prefix')
android_platform = meson.get_external_property('android_platform')
tpt_libs_android_toolchain_prefix = tpt_libs.get_variable('android_toolchain_prefix')
tpt_libs_android_system_version = tpt_libs.get_variable('android_system_version')
tpt_libs_android_platform = tpt_libs.get_variable('android_platform')
if '@0@@1@-'.format(tpt_libs_android_toolchain_prefix, tpt_libs_android_system_version) != android_ndk_toolchain_prefix
error('tpt-libs android toolchain mismatch')
endif
if tpt_libs_android_platform != android_platform
error('tpt-libs android platform mismatch')
endif
endif
curl_dep = []
if enable_http and host_platform != 'emscripten'
curl_dep = dependency('libcurl', static: is_static)
endif
project_link_args = []
project_cpp_args = []
fftw_dep = dependency('fftw3f', static: is_static)
threads_dep = dependency('threads')
if host_platform == 'emscripten'
zlib_dep = []
png_dep = []
sdl2_dep = []
bzip2_dep = []
project_link_args += [
'--no-heap-copy',
'-s', 'WASM=1',
'-s', 'ALLOW_MEMORY_GROWTH=1',
'-s', 'FORCE_FILESYSTEM=1',
'-s', 'EXIT_RUNTIME=0',
'-s', 'EXPORTED_RUNTIME_METHODS=ccall,cwrap',
'-s', 'FS_DEBUG',
'-s', 'MODULARIZE',
'-s', 'EXPORT_NAME=create_' + app_exe,
'-Wl,-u,_emscripten_run_callback_on_thread',
'-lidbfs.js',
]
emcc_args = [
'-s', 'USE_SDL=2',
'-s', 'USE_BZIP2=1',
'-s', 'USE_LIBPNG',
'-s', 'USE_ZLIB=1',
'-s', 'DISABLE_EXCEPTION_CATCHING=0',
]
if is_debug
project_link_args += [ '--source-map-base=./' ]
emcc_args += [ '-gsource-map' ]
endif
project_link_args += emcc_args
project_cpp_args += emcc_args
else
zlib_dep = dependency('zlib', static: is_static)
png_dep = dependency('libpng16', static: is_static)
sdl2_dep = dependency('sdl2', static: is_static)
bzip2_dep = dependency('bzip2', static: is_static)
endif
json_dep = dependency('jsoncpp', static: is_static)
if not is_debug
args_ccomp_opt = []
if cpp_compiler.get_argument_syntax() == 'msvc'
args_ccomp_opt += [
'/Oy-',
'/fp:fast',
]
project_link_args += [
'/OPT:REF',
'/OPT:ICF',
]
else
args_ccomp_opt += [
'-ftree-vectorize',
'-funsafe-math-optimizations',
'-ffast-math',
'-fomit-frame-pointer',
]
endif
project_cpp_args += args_ccomp_opt
endif
if not is_debug
args_ccomp_lto = []
if cpp_compiler.get_id() in [ 'clang', 'clang-cl' ]
# use ThinLTO for Clang/LLVM
args_ccomp_lto += [ '-flto=thin' ]
elif cpp_compiler.get_argument_syntax() == 'msvc'
args_ccomp_lto += [ '/GL' ]
project_link_args += [ '/LTCG' ]
endif
project_cpp_args += args_ccomp_lto
endif
if cpp_compiler.get_argument_syntax() == 'msvc'
args_msvc = [
'/GS',
'/D_SCL_SECURE_NO_WARNINGS',
]
project_cpp_args += args_msvc
endif
# clang-cl supports both syntaxes. use the GCC one.
if cpp_compiler.get_argument_syntax() == 'msvc' and cpp_compiler.get_id() not in [ 'clang-cl' ]
args_ccomp_sse = []
if x86_sse_level == 30
warning('SSE3 configured to be enabled but unavailable in msvc')
endif
if x86_sse_level >= 500
args_ccomp_sse += [ '/arch:AVX512' ]
elif x86_sse_level >= 200
args_ccomp_sse += [ '/arch:AVX2' ]
elif x86_sse_level >= 100
args_ccomp_sse += [ '/arch:AVX' ]
elif x86_sse_level >= 20 and host_machine.cpu_family() == 'x86'
args_ccomp_sse += [ '/arch:SSE2' ]
elif x86_sse_level >= 10 and host_machine.cpu_family() == 'x86'
args_ccomp_sse += [ '/arch:SSE' ]
endif
project_cpp_args += args_ccomp_sse
else
args_ccomp_sse = []
if host_platform == 'darwin' and x86_sse_level > 0
message('SSE level explicitly configured but unavailable on macosx')
x86_sse_level = 0
endif
if x86_sse_level >= 500
args_ccomp_sse += [ '-mavx512f', '-mavx512cd', '-mavx512vl', '-mavx512dq', '-mavx512bw' ]
elif x86_sse_level >= 200
args_ccomp_sse += [ '-mavx2' ]
elif x86_sse_level >= 100
args_ccomp_sse += [ '-mavx' ]
elif x86_sse_level >= 42
args_ccomp_sse += [ '-msse4.2' ]
elif x86_sse_level >= 41
args_ccomp_sse += [ '-msse4.1' ]
elif x86_sse_level >= 30
args_ccomp_sse += [ '-msse3' ]
elif x86_sse_level >= 20
args_ccomp_sse += [ '-msse2' ]
elif x86_sse_level >= 10
args_ccomp_sse += [ '-msse' ]
endif
project_cpp_args += args_ccomp_sse
endif
copied_dlls = []
if host_platform == 'windows'
args_ccomp_win = []
defs_ccomp_win = []
defs_ccomp_win += [
'_WIN32_WINNT=0x0501',
'NOMINMAX',
'UNICODE',
'_UNICODE',
]
windows_mod = import('windows')
if is_static
defs_ccomp_win += [ 'CURL_STATICLIB' ]
if host_arch == 'x86_64'
defs_ccomp_win += [ 'ZLIB_WINAPI' ]
endif
endif
if tpt_libs_static == 'dynamic'
foreach input_output_condition : tpt_libs.get_variable('config_dlls')
dll_input = input_output_condition[0]
dll_output = input_output_condition[1]
dll_condition = input_output_condition[2]
do_copy = false
if dll_condition == 'all'
do_copy = true
elif dll_condition == 'lua=' + lua_variant
do_copy = true
endif
if do_copy
copied_dlls += [ fs.copyfile(dll_input, dll_output) ]
endif
endforeach
endif
foreach def : defs_ccomp_win
if cpp_compiler.get_argument_syntax() == 'msvc'
args_ccomp_win += [ '/D' + def ]
else
args_ccomp_win += [ '-D' + def ]
endif
endforeach
project_cpp_args += args_ccomp_win
elif host_platform == 'android'
args_ccomp_android = []
if not is_64bit
args_ccomp_android += [ '-U_FILE_OFFSET_BITS' ]
endif
# android doesn't ship libc++_shared.so, so we might as well link it statically;
# the alternative would be to grab libc++_shared.so from the NDK and ship it with
# the app alongside libpowder.so, and possibly add it to SDL's list of libraries to load
project_link_args += [ '-static-libstdc++' ]
project_cpp_args += args_ccomp_android
endif
if cpp_compiler.get_argument_syntax() == 'msvc' and cpp_compiler.get_id() not in [ 'clang-cl' ]
project_cpp_args += [
'/wd4834',
'/wd4100',
]
else
project_cpp_args += [
'-Wno-invalid-offsetof',
'-Wno-unused-result',
'-Wno-missing-field-initializers',
'-Wno-unused-parameter',
]
endif
project_inc = include_directories([ 'src', 'resources' ])
if host_platform == 'windows'
ident_platform = is_64bit ? 'WIN64' : 'WIN32'
elif host_platform == 'linux'
ident_platform = is_64bit ? 'LIN64' : 'LIN32'
elif host_platform == 'darwin'
ident_platform = host_arch == 'aarch64' ? 'MACOSARM' : 'MACOSX'
else
ident_platform = 'UNKNOWN'
endif
project_deps = []
data_files = []
powder_deps = []
project_export_dynamic = false
subdir('src')
subdir('resources')
powder_files += data_files
render_files += data_files
font_files += data_files
if host_platform == 'emscripten'
project_link_args += [
'-o', app_exe + '.js', # so we get a .wasm, and a .js
]
endif
if get_option('export_lua_symbols')
if is_static and lua_variant != 'none' and not project_export_dynamic
if host_platform == 'windows'
error('Lua symbols are currently impossible to export correctly on Windows')
elif cpp_compiler.has_link_argument('-Wl,--export-dynamic-symbol')
project_link_args += [
'-Wl,--export-dynamic-symbol=lua_*',
'-Wl,--export-dynamic-symbol=luaL_*',
'-Wl,--export-dynamic-symbol=luaopen_*',
]
else
warning('your linker does not support -Wl,--export-dynamic-symbol so Meson will be instructed to export all symbols in order to enable loading Lua shared modules, which may blow up the size of the resulting binary')
project_export_dynamic = true
endif
endif
endif
if get_option('build_powder')
powder_deps += project_deps + [
threads_dep,
zlib_dep,
png_dep,
sdl2_dep,
lua_dep,
curl_dep,
fftw_dep,
bzip2_dep,
json_dep,
]
if host_platform == 'android'
powder_sha = shared_library(
app_exe,
sources: powder_files,
include_directories: project_inc,
cpp_args: project_cpp_args,
link_args: project_link_args,
dependencies: powder_deps,
link_depends: copied_dlls,
)
subdir('android')
else
executable(
app_exe,
sources: powder_files,
include_directories: project_inc,
cpp_args: project_cpp_args,
win_subsystem: is_debug ? 'console' : 'windows',
link_args: project_link_args,
dependencies: powder_deps,
export_dynamic: project_export_dynamic,
install: true,
link_depends: copied_dlls,
)
endif
endif
if get_option('build_render')
if host_platform == 'emscripten'
error('render does not target emscripten')
endif
render_deps = project_deps + [
threads_dep,
zlib_dep,
bzip2_dep,
json_dep,
png_dep,
]
render_link_args = project_link_args
if host_platform == 'linux' and is_static
render_link_args += [ '-static' ]
endif
executable(
'render',
sources: render_files,
include_directories: project_inc,
cpp_args: project_cpp_args,
link_args: render_link_args,
dependencies: render_deps,
export_dynamic: project_export_dynamic,
link_depends: copied_dlls,
)
endif
if get_option('build_font')
if host_platform == 'emscripten'
error('font does not target emscripten')
endif
font_deps = project_deps + [
threads_dep,
zlib_dep,
png_dep,
sdl2_dep,
bzip2_dep,
json_dep,
]
executable(
'font',
sources: font_files,
include_directories: project_inc,
cpp_args: project_cpp_args,
link_args: project_link_args,
dependencies: font_deps,
export_dynamic: project_export_dynamic,
link_depends: copied_dlls,
)
endif