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#! /usr/bin/env python | ||
# -*- coding: utf-8 -*- | ||
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# Creates an archive of a BOSS release, putting it in the current folder. | ||
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# Files and folders that need to go in (relative to repository root): | ||
# | ||
# code/trunk/bin/Release-32/BOSS.exe | ||
# code/trunk/bin/Release-32/BOSS GUI.exe | ||
# data/boss-common/resources/l10n/es/LC_MESSAGES/boss.mo | ||
# data/boss-common/resources/l10n/es/LC_MESSAGES/wxstd.mo | ||
# data/boss-common/resources/l10n/ru/LC_MESSAGES/boss.mo | ||
# data/boss-common/resources/l10n/ru/LC_MESSAGES/wxstd.mo | ||
# data/boss-common/resources/l10n/zh/LC_MESSAGES/boss.mo | ||
# data/boss-common/resources/l10n/zh/LC_MESSAGES/wxstd.mo | ||
# data/boss-common/resources/script.js | ||
# data/boss-common/resources/style.css | ||
# data/boss-common/BOSS.ini | ||
# data/boss-common/Docs | ||
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# BOSS | ||
# | ||
# A plugin load order optimiser for games that use the esp/esm plugin system. | ||
# | ||
# Copyright (C) 2009-2014 WrinklyNinja | ||
# | ||
# This file is part of BOSS. | ||
# | ||
# BOSS is free software: you can redistribute | ||
# it and/or modify it under the terms of the GNU General Public License | ||
# as published by the Free Software Foundation, either version 3 of | ||
# the License, or (at your option) any later version. | ||
# | ||
# BOSS is distributed in the hope that it will | ||
# be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with BOSS. If not, see | ||
# <http://www.gnu.org/licenses/>. | ||
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import sys | ||
import os | ||
import shutil | ||
import zipfile | ||
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temp_path = u'archive.tmp' | ||
archive_name = u'BOSS Archive.zip' | ||
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def onerror(func, path, exc_info): | ||
""" | ||
Error handler for ``shutil.rmtree``. | ||
If the error is due to an access error (read only file) | ||
it attempts to add write permission and then retries. | ||
If the error is for another reason it re-raises the error. | ||
Usage : ``shutil.rmtree(path, onerror=onerror)`` | ||
""" | ||
import stat | ||
if not os.access(path, os.W_OK): | ||
# Is the error an access error ? | ||
os.chmod(path, stat.S_IWUSR) | ||
func(path) | ||
else: | ||
raise | ||
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# Set archive name if alternative is given. | ||
if (len(sys.argv) > 1): | ||
archive_name = sys.argv[1] | ||
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# First make sure that the temporary folder for the archive exists. | ||
if not os.path.exists(temp_path): | ||
os.makedirs(temp_path) | ||
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# Now copy everything into the temporary folder. | ||
shutil.copy( os.path.join(u'code', u'trunk', u'bin', u'Release-32', u'BOSS.exe'), temp_path ) | ||
shutil.copy( os.path.join(u'code', u'trunk', u'bin', u'Release-32', u'BOSS GUI.exe'), temp_path ) | ||
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for lang in ['es', 'ru', 'zh']: | ||
os.makedirs(os.path.join(temp_path, 'resources', 'l10n', lang, 'LC_MESSAGES')) | ||
shutil.copy( os.path.join('data', 'boss-common', 'resources', 'l10n', lang, 'LC_MESSAGES', 'messages.mo'), os.path.join(temp_path, 'resources', 'l10n', lang, 'LC_MESSAGES') ) | ||
shutil.copy( os.path.join('data', 'boss-common', 'resources', 'l10n', lang, 'LC_MESSAGES', 'wxstd.mo'), os.path.join(temp_path, 'resources', 'l10n', lang, 'LC_MESSAGES') ) | ||
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shutil.copy( os.path.join('data', 'boss-common', 'resources', 'script.js'), os.path.join(temp_path, 'resources') ) | ||
shutil.copy( os.path.join('data', 'boss-common', 'resources', 'style.css'), os.path.join(temp_path, 'resources') ) | ||
shutil.copy( os.path.join('data', 'boss-common', 'BOSS.ini'), temp_path) | ||
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shutil.copytree( os.path.join('data', 'boss-common', 'docs'), os.path.join(temp_path, 'docs') ) | ||
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# Git repositories. | ||
for game, boss_game in [('oblivion','Oblivion'), ('falloutnv','Fallout New Vegas'), ('skyrim','Skyrim'), ('fallout3','Fallout 3'), ('nehrim','Nehrim')]: | ||
os.makedirs(os.path.join(temp_path, boss_game, '.git')) | ||
shutil.copy(os.path.join('..', game, '.git', 'config'), os.path.join(temp_path, boss_game, '.git')) | ||
shutil.copy(os.path.join('..', game, '.git', 'HEAD'), os.path.join(temp_path, boss_game, '.git')) | ||
shutil.copy(os.path.join('..', game, '.git', 'index'), os.path.join(temp_path, boss_game, '.git')) | ||
shutil.copy(os.path.join('..', game, '.git', 'packed-refs'), os.path.join(temp_path, boss_game, '.git')) | ||
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os.makedirs(os.path.join(temp_path, boss_game, '.git', 'refs', 'heads')) | ||
shutil.copy(os.path.join('..', game, '.git', 'refs', 'heads', 'master'), os.path.join(temp_path, boss_game, '.git', 'refs', 'heads')) | ||
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os.makedirs(os.path.join(temp_path, boss_game, '.git', 'refs', 'remotes', 'origin')) | ||
shutil.copy(os.path.join('..', game, '.git', 'refs', 'remotes', 'origin', 'HEAD'), os.path.join(temp_path, boss_game, '.git', 'refs', 'remotes', 'origin')) | ||
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shutil.copytree(os.path.join('..', game, '.git', 'objects'), os.path.join(temp_path, boss_game, '.git', 'objects')) | ||
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# Now compress the temporary folder. (Creating a zip because I can't get pylzma to work...) | ||
os.chdir(temp_path) | ||
zip = zipfile.ZipFile( os.path.join('..', archive_name), 'w', zipfile.ZIP_DEFLATED ) | ||
for root, dirs, files in os.walk('.'): | ||
for file in files: | ||
zip.write(os.path.join(root, file)) | ||
zip.close() | ||
os.chdir('..') | ||
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# And finally, delete the temporary folder. | ||
shutil.rmtree('archive.tmp', onerror=onerror) |