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I would like to supply my own begin-drawing/end-drawing functions, but I need access to the global state CORE and some functions which is not wrapped. I guess wrapping other functions is trivial, but how should I add CORE?
The text was updated successfully, but these errors were encountered:
This is discouraged by Raylib, as CoreData is defined in rcore.c, making this difficult to achieve without modifying rcore.c, even if you use C/C++. Generally, RLGL provides most low-level functions for your needs.
Looks like I can use BeginDrawing without issues. It use CORE.Window.screenScale which isn't available. EndDrawing only update CORE.Time, so it might not be an issue if I skip it...? I haven't searched where the timings is used, but if it's only in drawing (and fps rendering) it doesn't matter. I'll give it a shot.
I would like to supply my own begin-drawing/end-drawing functions, but I need access to the global state CORE and some functions which is not wrapped. I guess wrapping other functions is trivial, but how should I add CORE?
The text was updated successfully, but these errors were encountered: