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cmake.yml
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name: CMake
on: [push]
env:
BUILD_TYPE: Release
jobs:
build:
strategy:
matrix:
platform: [ubuntu-latest, macos-latest, windows-latest]
# Don't cancel the other builds if one fails
fail-fast: false
runs-on: ${{matrix.platform}}
steps:
- uses: actions/checkout@v2
- name: Install dependencies on Ubuntu
run: sudo apt-get install libsdl2-dev libsdl2-ttf-dev
if: matrix.platform == 'ubuntu-latest'
- name: Install dependencies on macOS
run: brew install sdl2 sdl2_ttf
if: matrix.platform == 'macos-latest'
- name: Install SDL2 on Windows
uses: ./.github/actions/download-sdl2
if: matrix.platform == 'windows-latest'
with:
version: 2.0.14
destination: ${{github.workspace}}
- name: Install SDL2_ttf on Windows
uses: ./.github/actions/download-sdl2-ttf
if: matrix.platform == 'windows-latest'
with:
version: 2.0.15
destination: ${{github.workspace}}
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
env:
# Only needed for Windows. The others seem to ignore this.
SDL2DIR: ${{github.workspace}}\SDL2-2.0.14
SDL2TTFDIR: ${{github.workspace}}\SDL2_ttf-2.0.15
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Test
working-directory: ${{github.workspace}}/build
shell: bash
run: ctest -C $BUILD_TYPE --output-on-failure
- name: Archive binaries
uses: actions/upload-artifact@v2
with:
name: 8-bit ${{matrix.platform}}
path: |
${{github.workspace}}/build/src/8bit
${{github.workspace}}/build/src/Release/8bit.exe