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TUISTD.H
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#include "tuitypes.h"
#include "tuikeys.h" // keycodes
#ifndef _TUISTD_H
#define _TUISTD_H
#define ENGLISH 0
#define RUSSIAN 1
extern int TuiLng; // language (in standard dialogs & calendar)
// Software Timer
#define TIMER_RATE 4
// TEdit constants
#define edView 0x0000
#define edEdit 0x0001
#define edInput 0x0010
//#define edEnter 0x0000
const BOOL AutoTab = True;
const BOOL NoAutoTab = False;
// QuestionBox return values
#define BTN_OK 0x0001
#define BTN_CANCEL 0x0002
#define BTN_YES 0x0004
#define BTN_NO 0x0008
// QuestionBox params
#define QB_YESNO (BTN_YES | BTN_NO)
// Dialog params
#define DLG_NOACTION 0x0100
#define DLG_KEYUSED 0x0200
#define DLG_OK 0x0400
#define DLG_CANCEL 0x0800
#define DLG_UPDATE 0x1000
#define DLG_NEXT 0x2000
#define DLG_PREV 0x4000
// Event codes
const int evKeyb = 0x0001;
const int evMouse = 0x0002;
const int evBroadcast = 0x0004;
const int evTimer = 0x0008;
// Mouse codes
const int msMove = 0x0001;
const int msButton = 0x0002;
const int msKeyup = 0x0001;
const int msKeydown = 0x0002;
const int msIsup = 0x0004;
const int msIsdown = 0x0008;
const int msDblClick = 0x0010;
// Predefined commands
const int cmUpdate = 0x1000;
const int cmActivate = 0x2000;
const int cmListMove = 0x3000;
typedef struct {
int what; // evKeyb | evMouse | evBroadcast
int code; // keycode | object code | ( msMove | msButton )
int msx,msy; // mouse (x,y)
int lbutton,rbutton; // msKeyup, msKeydown
void* sender; // object address
void* target; // object address
void far* dataptr; // data pointer
} TMessage;
// INTERNAL
// Get next message / put a message in a queue
void GetMessage( TMessage &msg );
void PostMessage( int put_what, int put_code,
void* target=0, void *sender=0, void far* dataptr=0 );
// TRect
class TRect {
public:
int x0,y0,x1,y1;
int width,height;
public:
TRect( void );
TRect( int ix0, int iy0, int ix1, int iy1 );
BOOL InRect( int x, int y );
};
// TWindow
class TWindow : public TRect
{
private:
char RColor,CColor,RStyle;
char header[128];
char far* buf;
int bufsize;
BOOL Shown;
BOOL HasShadow;
public:
TWindow( int x, int y, int w, int h, char c, char* head, BOOL shadow );
virtual ~TWindow( void );
void Show( void );
void Hide( void );
void Rect( char c, char style );
void Move( int dx, int dy );
void Shadow( void );
virtual void Paint( void );
};
// TDlgItem
class TDlgItem : public TRect
{
public:
TDlgItem *next,*prev;
void* pData;
BOOL TabStop;
BOOL Default;
BOOL HasFocus;
BOOL Active;
public:
TDlgItem( void );
virtual ~TDlgItem( void );
virtual void Paint( void );
virtual void Hide( void );
virtual void FocusOn( void );
virtual void FocusOff( void );
virtual void Update( void );
virtual BOOL FlushData( void );
virtual int Message( TMessage &msg );
virtual int GetXsize( void );
virtual int GetYsize( void );
virtual void MoveXY( int, int );
};
// TStatic
class TStatic : public TDlgItem
{
protected:
char Name[128];
public:
TStatic( int x, int y, char* n );
virtual void Paint( void );
virtual int GetXsize( void );
virtual int GetYsize( void );
virtual void Update( void );
};
// TDivider
class TDivider : public TDlgItem
{
protected:
int Len;
public:
TDivider( int x, int y, int len );
virtual void Paint( void );
};
// TButton
class TButton : public TDlgItem
{
protected:
int NamePos;
int BtnLen;
char Name[128];
void (far *Action)(void);
int XCode;
int hotkey;
int Pushed;
public:
TButton( int x, int y, char *n, int code, BOOL def=False, int key=0, void far* act=0 );
virtual void Paint( void );
virtual int Message( TMessage& );
virtual int GetXsize( void );
virtual int GetYsize( void );
private:
void Push( void );
void Pop( void );
};
// TEdit
class TEdit : public TDlgItem
{
protected:
int Len;
char str[256];
char dChar;
int SPos,CPos;
BOOL InsMode;
int MaxLen;
int AutoTab;
BOOL Editable;
BOOL EditMode;
BOOL Editing;
BOOL StartEditing;
public:
TEdit( int x, int y, int w, char *s, BOOL autotab=True, int
editmode=edEdit|edInput, int maxlen=255, int diskreet=0 );
virtual void Paint( void );
virtual int Message( TMessage& );
virtual void FocusOn(void);
virtual void FocusOff(void);
virtual BOOL FlushData( void );
virtual void Update( void );
virtual int GetXsize( void );
virtual int GetYsize( void );
private:
void ShowLine( void );
void MoveLeft( void );
void MoveRight( void );
void MoveHome( void );
void MoveEnd( void );
};
// TEditNum
class TEditNum : public TEdit {
private:
long number;
int datalen;
public:
TEditNum( int x, int y, int w, long *p, BOOL autotab=True, int editmode=edEdit|edInput );
TEditNum( int x, int y, int w, int *p, BOOL autotab=True, int editmode=edEdit|edInput );
virtual int Message( TMessage& );
virtual BOOL FlushData(void);
virtual void Update(void);
};
// TGroup
class TGroup : public TDlgItem {
private:
TDlgItem* cur;
int nitems;
int Xsize,Ysize;
int grWinx,grWiny,grWinw,grWinh;
public:
TGroup( int x, int y );
virtual ~TGroup( void );
void Insert( TDlgItem* i );
virtual void FocusOn( void );
virtual void FocusOff( void );
virtual BOOL FlushData( void );
virtual void Update( void );
virtual void Paint( void );
virtual int Message( TMessage& );
void SetWin(void);
void RestWin(void);
};
// TCheckBox
class TCheckBox : public TDlgItem
{
protected:
char *Name;
int checked;
int hotkey;
public:
TCheckBox( int x, int y, char *n, int *data, int key=0 );
virtual ~TCheckBox(void);
virtual void Paint( void );
virtual int Message( TMessage& );
virtual BOOL FlushData( void );
virtual void Update( void );
virtual int GetXsize( void );
virtual int GetYsize( void );
};
// TRadioButton
class TRadioButton : public TDlgItem
{
protected:
char *Name;
int checked;
int value;
int hotkey;
public:
TRadioButton( int x, int y, char *n, int *data, int val=1, int key=0 );
virtual ~TRadioButton(void);
virtual void Paint( void );
virtual int Message( TMessage& );
virtual BOOL FlushData( void );
virtual void Update( void );
virtual int GetXsize( void );
virtual int GetYsize( void );
};
// TList
class TList : public TDlgItem
{
protected:
char** pItem;
long *pLen;
long *pSel;
BOOL Allocated; // Len = list length, ScrLen = items on screen
long Len;
int ScrLen,ColLen; // ColLen = column height (for Left,Right)
long SPos,CPos; // SPos = first onscreen item, CPos = cursor item
unsigned int ScrollPos;
int lsWinx,lsWiny,lsWinw,lsWinh;
public:
TList( int x, int y, int w, int h, char *s, long* sel=0 );
TList( int x, int y, int w, int h, char **ptr, long* len, long* sel=0 );
virtual ~TList( void );
virtual void Paint( void );
virtual void ShowCursor( BOOL );
virtual void ShowScroller( void );
virtual void FocusOn( void );
virtual void FocusOff( void );
virtual int Message( TMessage& );
void Update(void);
private:
void SetWin(int);
void RestWin(void);
};
// TColumnList
class TColumnList : public TList
{
protected:
int NCol,WCol;
public:
TColumnList( int x, int y, int ncol, int wcol, int h, char *s );
TColumnList( int x, int y, int ncol, int wcol, int h, char **ptr, long* len );
virtual void Paint( void );
virtual int Message( TMessage& );
virtual void ShowScroller( void );
virtual void ShowCursor( BOOL );
private:
void SaveWin();
void RestWin();
void SetCol( int );
};
// TNote
class TNote : public TDlgItem {
protected:
int nItems;
public:
TNote( int x, int y, int w, int h, int n );
void Paint(void);
int Message( TMessage& );
void Update(void);
};
// TDialog
class TDialog : public TWindow
{
protected:
int nitems;
TDlgItem *cur;
int Cx,Cy,CShape;
public:
TDialog( int x, int y, int w, int h, char* head, BOOL shadow=True );
virtual ~TDialog( void );
void Insert( TDlgItem* i );
virtual void Paint( void );
virtual void Hide( void );
virtual int Message( TMessage& );
virtual int FlushData( void );
private:
void Move( TMessage& );
int DispatchMessage(TMessage&);
};
// Global functions ===========================================
int ExecuteDialog( TDialog* );
void DlgColor( char back, char title, char text, char high );
void DlgReset( void );
#endif