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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Spider Bot Substance</title> | ||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous"> | ||
</head> | ||
<body> | ||
<div class="container-fluid"> | ||
<h1>Spider bot texturizado con substance</h1> | ||
<p>Todo el proyeco se encuentre en: <br> Teams, ruta, Documentos > General > Materiales de clase > Sesión 12 Substance > Getting-started-with-substance-3d-painter.zip</p> | ||
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<h3>1</h3> | ||
<h2>Empezamos</h2> | ||
<p>Descarga el documento que esta zipeado y descomprimenlo</p><br> | ||
<p>Abre Substace 3d painter dentro del archivo descomprimido vas a tener una carpeta llamda geometry, ahi se encuentra el archivo <b>spiderbot.fbx</b> </p><br> | ||
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<p>En susbstance cerramos el Home Screen o cualquier pantalla de bienvenida, posteriormente en el menu File, vamos a new o con el shortcut CTRL+N creamos un nuevo proyecto. </p> | ||
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<p>Tenemos que seleccionar un nuevo Template el seleccionado es PBR Metalic Roughness Alpha-test (start_asset) Tienes que hacer captura de pantalla del new proyect,en document resolucion 2048, en el normal map format usamos Direct X, ahora en File vamos por nuestra geometría, el resultado debe ser algo como esto, inmediatemente guardamos el archivo con el que vamos a trabajar</p> | ||
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<img src="./images/spider01.png" class="img-fluid" alt="Inicio"> | ||
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<P>Importante para naveger</P><br> | ||
<p>ALT + LMB nos sirve para orbitar</p><br> | ||
<p>ALT + MMB para panear </p><br> | ||
<p>ALT + RMB para zoom </p> | ||
<p>Para las distintas vista usamos F1, que nos coloca el modelo y textura, F2 solo modelo y F3 solo textura.</p><br> | ||
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<p>Del lado derecho en la parte superior vamos a tener un icono de una cámara, en la opción de enviroment vamos a darle click al boton que esta a lado del enviroment y camos a escoger Glased Patio </p> | ||
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<img src="./images/spider02.png" class="img-fluid" alt="Entorno"> | ||
<p>Importante</p><br> | ||
<p>Puedes usar usar SHIFT +RMB para rotar el entorno.</p> | ||
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<p>Vamos a configurar las texturas que se van a cocer, buscamos en texture set setting Bake Mesh Maps</p> | ||
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<img src="./images/spider03.png" class="img-fluid" alt="Cocinado"> | ||
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<p>en esta opción descartamos normal y thickness y le damos bake selected textures esto puede tardar un par de minutos, calma</p> | ||
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<img src="./images/spider04.png" class="img-fluid" alt="Cocinado"> | ||
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<p>El resultado debe ser algo como esto:</p> | ||
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<img src="./images/spider05.png" class="img-fluid" alt="Cocinado"><br><br> | ||
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<p>En los layers eliminamos la primera capa y usamos la opción add group,en los materiales buscamos plastic grip se lo aplicamos, cambiamos el color en la parametros en Plastic color y tambien los otros valores y logramos esto </p> | ||
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<img src="./images/spider06.png" class="img-fluid" alt="Plastic Grip"><br><br> | ||
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<p>Le podemos aplicar un filtro de galvanizado </p> | ||
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<img src="./images/spider07.png" class="img-fluid" alt="Plastic Grip"> | ||
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<P>terminamos en video 01</P> | ||
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</div> | ||
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<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js" integrity="sha384-YvpcrYf0tY3lHB60NNkmXc5s9fDVZLESaAA55NDzOxhy9GkcIdslK1eN7N6jIeHz" crossorigin="anonymous"></script> | ||
</body> | ||
</html> |
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