From 9a3fed081aa3a26a18c3de5138e1cbdf3d6e414f Mon Sep 17 00:00:00 2001 From: Charlotte McElwain Date: Thu, 20 Feb 2025 12:09:39 -0800 Subject: [PATCH] Ci. --- examples/README.md | 2 +- examples/shader/shader_material_wesl.rs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/README.md b/examples/README.md index 80acc94a3204c..e1e587c16f61f 100644 --- a/examples/README.md +++ b/examples/README.md @@ -445,8 +445,8 @@ Example | Description [Material](../examples/shader/shader_material_2d.rs) | A shader and a material that uses it on a 2d mesh [Material - Bindless](../examples/shader/shader_material_bindless.rs) | Demonstrates how to make materials that use bindless textures [Material - GLSL](../examples/shader/shader_material_glsl.rs) | A shader that uses the GLSL shading language -[Material - WESL](../examples/shader/shader_material_wesl.rs) | A shader that uses the experimental WESL shading language [Material - Screenspace Texture](../examples/shader/shader_material_screenspace_texture.rs) | A shader that samples a texture with view-independent UV coordinates +[Material - WESL](../examples/shader/shader_material_wesl.rs) | A shader that uses WESL [Material Prepass](../examples/shader/shader_prepass.rs) | A shader that uses the various textures generated by the prepass [Post Processing - Custom Render Pass](../examples/shader/custom_post_processing.rs) | A custom post processing effect, using a custom render pass that runs after the main pass [Shader Defs](../examples/shader/shader_defs.rs) | A shader that uses "shaders defs" (a bevy tool to selectively toggle parts of a shader) diff --git a/examples/shader/shader_material_wesl.rs b/examples/shader/shader_material_wesl.rs index 69680ee8e8484..81ee3325b0d06 100644 --- a/examples/shader/shader_material_wesl.rs +++ b/examples/shader/shader_material_wesl.rs @@ -1,4 +1,4 @@ -//! A shader that uses the GLSL shading language. +//! A shader that uses the WESL shading language. use bevy::{ asset::{load_internal_asset, weak_handle},