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Copy pathmusic_player_state.cpp
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music_player_state.cpp
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//https://www.robertlarsononline.com/2017/05/11/state-pattern-using-cplusplus/
#include <iostream>
#include <string>
///////////////////////////////////////Forward declertion//////////////////////////////
class MusicPlayerState;
class MusicPlayer;
class PausedState;
class PlayingState;
class StoppedState;
/////////////////////////////////////Headers//////////////////////////////////
class MusicPlayer
{
public:
MusicPlayerState *status;
void play();
void pause();
void stop();
MusicPlayer();
void setState(MusicPlayerState *state);
~MusicPlayer();
};
//MusicPlayerState
class MusicPlayerState
{
std::string statuseName;
public:
virtual void play(MusicPlayer *player);
virtual void pause(MusicPlayer *player);
virtual void stop(MusicPlayer *player);
MusicPlayerState(std::string statuseName);
std::string getName();
virtual ~MusicPlayerState();
};
//StoppedState
class StoppedState: public MusicPlayerState
{
public:
void play(MusicPlayer *player) override;
StoppedState();
};
//PlayingState
class PlayingState: public MusicPlayerState
{
public:
void pause(MusicPlayer *player) override;
void stop(MusicPlayer *player) override;
PlayingState();
~PlayingState();
};
//PausedState
class PausedState: public MusicPlayerState
{
public:
void play(MusicPlayer *player) override;
PausedState();
};
/////////////////////////////////////Definitions//////////////////////////////////
//MusicPlayer
void MusicPlayer::play()
{
status->play(this);
}
void MusicPlayer::pause()
{
status->pause(this);
}
void MusicPlayer::stop()
{
status->stop(this);
}
//MusicPlayerState
void MusicPlayerState::play(MusicPlayer *player)
{
std::cout<<"Illegal state transition from "<<statuseName<<" to play" <<std::endl;
}
void MusicPlayerState::pause(MusicPlayer *player)
{
std::cout<<"Illegal state transition from "<<statuseName<<" to pause" <<std::endl;
}
void MusicPlayerState::stop(MusicPlayer *player)
{
std::cout<<"Illegal state transition from "<<statuseName<<" to pause" <<std::endl;
}
MusicPlayerState::MusicPlayerState(std::string statuseName):statuseName(statuseName)
{}
std::string MusicPlayerState::getName()
{
return statuseName;
}
MusicPlayerState::~MusicPlayerState()
{}
//PlayingState
MusicPlayer::MusicPlayer()
{
this->status=new StoppedState();
}
void MusicPlayer::setState(MusicPlayerState *state)
{
std::cout << "changing from " << this->status->getName() << " to "<<state->getName()<<std::endl;
this->status=state;
}
MusicPlayer::~MusicPlayer()
{
delete status;
}
//StoppedState
void StoppedState::play(MusicPlayer *player)
{
player->setState(new PlayingState());
}
StoppedState::StoppedState():MusicPlayerState("STOP")
{}
//PlayingState
void PlayingState::pause(MusicPlayer *player)
{
player->setState(new PausedState());
}
void PlayingState::stop(MusicPlayer *player)
{
player->setState(new StoppedState());
}
PlayingState::PlayingState():MusicPlayerState("PLAYING")
{
//this->status=new StoppedState();
}
PlayingState::~PlayingState()
{
}
//PausedState
void PausedState::play(MusicPlayer *player)
{
player->setState(new PlayingState());
}
PausedState::PausedState():MusicPlayerState("PAUSE"){}
int main()
{
MusicPlayer myplayer;
myplayer.play();
myplayer.play();
myplayer.pause();
myplayer.play();
myplayer.stop();
myplayer.pause();
}