Goblin is a 2D rogue-like turn-based RPG game for the Sega Genesis created with SGDK, Sega Genesis Development Kit. It is targeted towards retro-gaming enthusiasts and fans of the classic RPGs of the early 90s.
The game is a procedurally generated top-down exploration game with turn-based combat. The Player can walk around a procedurally generated map, fighting random battles with goblins, and collecting their remains to sell for gold to the traveling merchant. The Player can then upgrade their character with the gold they collect.
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The game features streamlined mechanics including simple top-down movement and menu-driven turn-based combat.
D-pad to move, A B C to select options in battle, start to open menu.
A standard 3 button Sega Genesis controller will be used.
Key elements include procedural generation of the map as well as humorous procedurally generated battle system messages. The game features a stock-market-like system that allows the player to buy and sell goblin remains.
- SGDK, the Sega Genesis Development Kit, will be used to develop the game using C programming language.
- Aseprite will be used to create and edit the sprites and tilesets.
- Furnace tracker will be used to create the music and sound effects.