Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add mate distance pruning #223

Merged
merged 1 commit into from
May 1, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions src/search/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ pub mod constraint;
pub mod history;
pub mod movepick;
pub mod pvs;
pub mod quiesce;
pub mod see;
pub mod table;

Expand Down
111 changes: 27 additions & 84 deletions src/search/pvs.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ use super::{
constraint::SearchConstraint,
history::BranchHistory,
movepick::MovePicker,
see,
quiesce,
table::{ScoreType, SearchTable},
Depth, MAX_DEPTH,
};
Expand All @@ -16,93 +16,15 @@ const NULL_MOVE_DEPTH_REDUCTION: Depth = 3;
const WINDOW_SIZE: ValueScore = 100;

fn may_be_zugzwang(position: &Position) -> bool {
let pawns_bb = position.board.pieces_bb(Piece::Pawn);
let kings_bb = position.board.pieces_bb(Piece::King);
let king_pawn_bb =
position.board.pieces_bb(Piece::King) & position.board.pieces_bb(Piece::Pawn);

let white_pieces_bb = position.board.occupancy_bb(Color::White) & !pawns_bb & !kings_bb;
let black_pieces_bb = position.board.occupancy_bb(Color::Black) & !pawns_bb & !kings_bb;
let white_pieces_bb = position.board.occupancy_bb(Color::White) & !king_pawn_bb;
let black_pieces_bb = position.board.occupancy_bb(Color::Black) & !king_pawn_bb;

white_pieces_bb.is_empty() || black_pieces_bb.is_empty()
}

fn quiesce(
position: &Position,
mut alpha: ValueScore,
beta: ValueScore,
constraint: &SearchConstraint,
ply: Depth,
) -> (ValueScore, usize) {
// Time limit reached
if constraint.should_stop_search() {
return (alpha, 1);
}

// If we are in check, the position is certainly not quiet,
// so we must search all check evasions. Otherwise, search only captures
let is_check = position.is_check();
let static_evaluation = if is_check {
alpha
} else {
let static_evaluation = position.value() * position.side_to_move.sign();

// Standing pat: captures are not forced
alpha = alpha.max(static_evaluation);

// Beta cutoff: position is too good
if static_evaluation >= beta {
return (beta, 1);
}

// Delta pruning: sequence cannot improve the score
if static_evaluation < alpha.saturating_sub(Piece::Queen.value()) {
return (alpha, 1);
}

static_evaluation
};

let mut picker = MovePicker::<true>::new(position, is_check).peekable();

// Stable position reached
if picker.peek().is_none() {
let score = if is_check { MATE_SCORE + ply as ValueScore } else { static_evaluation };
return (score, 1);
}

let mut count = 1;

for (mov, _) in picker {
if !is_check && mov.flag().is_capture() {
// Delta pruning: this capture cannot improve the score in any way.
let captured_piece =
position.board.piece_color_at(mov.to()).map_or_else(|| Piece::Pawn, |p| p.0);
if static_evaluation + captured_piece.value() + MAX_POSITIONAL_GAIN < alpha {
continue;
}

// Static exchange evaluation: if we lose material, there is no point in searching further.
if see::see::<true>(mov, &position.board) < 0 {
continue;
}
}

let (score, nodes) =
quiesce(&position.make_move(mov), -beta, -alpha, constraint, ply.saturating_add(1));
let score = -score;
count += nodes;

if score > alpha {
alpha = score;

if score >= beta {
break;
}
}
}

(alpha, count)
}

#[inline(always)]
fn pvs_recurse<const MAIN_THREAD: bool>(
position: &mut Position,
Expand Down Expand Up @@ -167,7 +89,7 @@ fn pvs<const ROOT: bool, const MAIN_THREAD: bool, const ALLOW_NMR: bool>(
) -> (ValueScore, usize) {
// Max depth reached; search for quiet position
if depth == 0 {
return quiesce(position, alpha, beta, constraint, ply);
return quiesce::quiesce(position, alpha, beta, constraint, ply);
}

// Time limit reached
Expand Down Expand Up @@ -201,6 +123,27 @@ fn pvs<const ROOT: bool, const MAIN_THREAD: bool, const ALLOW_NMR: bool>(
}
}

// Mate distance pruning: don't keep searching if this will lead to longer mates.
if Score::is_mate(alpha) {
if alpha > 0 {
let mating_value = -MATE_SCORE - ply as ValueScore;
if mating_value < beta {
beta = mating_value;
if alpha >= mating_value {
return (mating_value, 1);
}
}
} else {
let mating_value = MATE_SCORE + ply as ValueScore;
if mating_value > alpha {
alpha = mating_value;
if beta <= mating_value {
return (mating_value, 1);
}
}
}
}

// We count each move on the board as 1 node.
let mut count = 1;

Expand Down
83 changes: 83 additions & 0 deletions src/search/quiesce.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,83 @@
use super::{constraint::SearchConstraint, movepick::MovePicker, see, Depth};
use crate::{
evaluation::{position::MAX_POSITIONAL_GAIN, Evaluable, ValueScore, MATE_SCORE},
position::{board::Piece, Position},
};

pub fn quiesce(
position: &Position,
mut alpha: ValueScore,
beta: ValueScore,
constraint: &SearchConstraint,
ply: Depth,
) -> (ValueScore, usize) {
// Time limit reached
if constraint.should_stop_search() {
return (alpha, 1);
}

// If we are in check, the position is certainly not quiet,
// so we must search all check evasions. Otherwise, search only captures
let is_check = position.is_check();
let static_evaluation = if is_check {
alpha
} else {
let static_evaluation = position.value() * position.side_to_move.sign();

// Standing pat: captures are not forced
alpha = alpha.max(static_evaluation);

// Beta cutoff: position is too good
if static_evaluation >= beta {
return (beta, 1);
}

// Delta pruning: sequence cannot improve the score
if static_evaluation < alpha.saturating_sub(Piece::Queen.value()) {
return (alpha, 1);
}

static_evaluation
};

let mut picker = MovePicker::<true>::new(position, is_check).peekable();

// Stable position reached
if picker.peek().is_none() {
let score = if is_check { MATE_SCORE + ply as ValueScore } else { static_evaluation };
return (score, 1);
}

let mut count = 1;

for (mov, _) in picker {
if !is_check && mov.flag().is_capture() {
// Delta pruning: this capture cannot improve the score in any way.
let captured_piece =
position.board.piece_color_at(mov.to()).map_or_else(|| Piece::Pawn, |p| p.0);
if static_evaluation + captured_piece.value() + MAX_POSITIONAL_GAIN < alpha {
continue;
}

// Static exchange evaluation: if we lose material, there is no point in searching further.
if see::see::<true>(mov, &position.board) < 0 {
continue;
}
}

let (score, nodes) =
quiesce(&position.make_move(mov), -beta, -alpha, constraint, ply.saturating_add(1));
let score = -score;
count += nodes;

if score > alpha {
alpha = score;

if score >= beta {
break;
}
}
}

(alpha, count)
}
Loading