-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgen.py
420 lines (384 loc) · 14.9 KB
/
gen.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
import json
from version import sr_version as StarRail_version
with open("./StarRailRes/index_new/cn/characters.json", "r", encoding="utf8") as f:
characters = json.load(f)
with open("./StarRailRes/index_new/cn/character_ranks.json", "r", encoding="utf8") as f:
character_ranks = json.load(f)
with open(
"./StarRailRes/index_new/cn/character_skills.json", "r", encoding="utf8"
) as f:
character_skills = json.load(f)
with open(
"./StarRailRes/index_new/cn/character_skill_trees.json", "r", encoding="utf8"
) as f:
character_skill_trees = json.load(f)
with open("./StarRailRes/index_new/cn/light_cones.json", "r", encoding="utf8") as f:
light_cones = json.load(f)
with open("./StarRailRes/index_new/cn/relics.json", "r", encoding="utf8") as f:
relics_new = json.load(f)
with open("./StarRailData/TextMap/TextMapCHS.json", "r", encoding="utf8") as f:
TextMapCN = json.load(f)
with open("./StarRailData/TextMap/TextMapEN.json", "r", encoding="utf8") as f:
TextMapEN = json.load(f)
with open("./StarRailData/ExcelOutput/AvatarConfig.json", "r", encoding="utf8") as f:
AvatarConfig = json.load(f)
with open("./StarRailData/ExcelOutput/EquipmentConfig.json", "r", encoding="utf8") as f:
EquipmentConfig = json.load(f)
with open(
"./StarRailData/ExcelOutput/AvatarSkillConfig.json", "r", encoding="utf8"
) as f:
AvatarSkillConfig = json.load(f)
with open(
"./StarRailData/ExcelOutput/AvatarPropertyConfig.json", "r", encoding="utf8"
) as f:
AvatarPropertyConfig = json.load(f)
with open(
"./StarRailData/ExcelOutput/EquipmentSkillConfig.json", "r", encoding="utf8"
) as f:
EquipmentSkillConfig = json.load(f)
with open("./StarRailData/ExcelOutput/RelicConfig.json", "r", encoding="utf8") as f:
RelicConfig = json.load(f)
with open("./StarRailData/ExcelOutput/RelicSetConfig.json", "r", encoding="utf8") as f:
RelicSetConfig = json.load(f)
with open(
"./StarRailData/ExcelOutput/RelicSetSkillConfig.json", "r", encoding="utf8"
) as f:
RelicSetSkillConfig = json.load(f)
with open("./StarRailData/ExcelOutput/ItemConfigRelic.json", "r", encoding="utf8") as f:
ItemConfigRelic = json.load(f)
def gen_origin_mapping():
avatarId2Name = {}
avatarId2EnName = {}
avatarId2DamageType = {}
avatarId2Rarity = {}
rankId2Name = {}
EquipmentID2Name = {}
EquipmentID2EnName = {}
EquipmentID2Rarity = {}
skillId2Name = {}
skillId2Type = {}
Property2Name = {}
Relic2SetId = {}
SetId2Name = {}
characterSkillTree = {}
EquipmentID2AbilityProperty = {}
RelicSetSkill = {}
skillId2AttackType = {}
RelicId2Rarity = {}
ItemId2Name = {}
RelicId2MainAffixGroup = {}
avatarRankSkillUp = {}
for char in characters:
char_item = characters[char]
rank_list = characters[char]["ranks"]
rarity = characters[char]["rarity"]
avatarId2Rarity[char] = str(rarity)
for rank in rank_list:
if character_ranks.get(str(rank)):
eidolon = character_ranks[str(rank)]
rank_id = eidolon["id"]
rank_name = eidolon["name"]
rankId2Name[rank_id] = rank_name
for char in character_ranks:
char_item = character_ranks[char]
avatarRankSkillUp[char] = char_item["level_up_skills"]
for item in AvatarConfig:
avatar_item = AvatarConfig[item]
avatar_id = avatar_item["AvatarID"]
if avatar_id == "1217":
print(avatar_id)
avatar_name_hash = avatar_item["AvatarName"]["Hash"]
avatar_damage_type = avatar_item["DamageType"]
avatar_name = None
avatar_en_name = None
for item in TextMapCN:
if str(item) == str(avatar_name_hash):
avatar_name = TextMapCN[item]
if avatar_name == "{NICKNAME}":
avatar_name = "开拓者"
break
for item in TextMapEN:
if str(item) == str(avatar_name_hash):
avatar_en_name = TextMapEN[item].replace(" ", "")
break
if avatar_en_name is None:
raise
if avatar_name is None:
raise
avatarId2EnName[avatar_id] = avatar_en_name
avatarId2Name[avatar_id] = avatar_name
avatarId2DamageType[avatar_id] = avatar_damage_type
for item in EquipmentConfig:
equipment_item = EquipmentConfig[item]
equipment_id = equipment_item["EquipmentID"]
equipment_name_hash = equipment_item["EquipmentName"]["Hash"]
equipment_name = None
for item in TextMapCN:
if str(item) == str(equipment_name_hash):
equipment_name = TextMapCN[item]
break
if equipment_name is None:
raise
EquipmentID2Name[equipment_id] = equipment_name
for item in EquipmentSkillConfig:
equipment_item = EquipmentSkillConfig[item]
EquipmentID2AbilityProperty[str(item)] = {}
for i in equipment_item:
equipment_ability_property = equipment_item[str(i)]["AbilityProperty"]
EquipmentID2AbilityProperty[str(item)][i] = equipment_ability_property
for item in EquipmentConfig:
equipment_item = EquipmentConfig[item]
equipment_id = equipment_item["EquipmentID"]
equipment_name_hash = equipment_item["EquipmentName"]["Hash"]
equipment_name = None
for item in TextMapEN:
if str(item) == str(equipment_name_hash):
equipment_name = TextMapEN[item].replace(" ", "")
break
if equipment_name is None:
raise
EquipmentID2EnName[equipment_id] = equipment_name
for skill in AvatarSkillConfig:
skill_item = AvatarSkillConfig[skill]
skill_id = skill_item["1"]["SkillID"]
skill_name_hash = skill_item["1"]["SkillName"]["Hash"]
skill_type_hash = skill_item["1"]["SkillTag"]["Hash"]
skill_attack_type = skill_item["1"].get("AttackType", "")
skill_name = None
skill_type = None
for item in TextMapCN:
if str(item) == str(skill_name_hash):
skill_name = TextMapCN[item]
break
skillId2Name[skill_id] = skill_name
for item in TextMapCN:
if str(item) == str(skill_type_hash):
skill_type = TextMapCN[item]
break
if skill_name is None:
raise
if skill_type is None:
raise
skillId2Type[skill_id] = skill_type
skillId2AttackType[skill_id] = skill_attack_type
for avatar_property in AvatarPropertyConfig:
PropertyType = AvatarPropertyConfig[avatar_property]["PropertyType"]
# PropertyName = AvatarPropertyConfig[avatar_property]["PropertyName"]
PropertyNameHash = AvatarPropertyConfig[avatar_property]["PropertyNameFilter"][
"Hash"
]
Property_Name = None
for item in TextMapCN:
if str(item) == str(PropertyNameHash):
Property_Name = TextMapCN[item]
break
if Property_Name is None:
raise
Property2Name[PropertyType] = Property_Name
for relic in RelicConfig:
Relic2SetId[relic] = RelicConfig[relic]["SetID"]
RelicId2MainAffixGroup[relic] = RelicConfig[relic]["MainAffixGroup"]
for set_group in RelicSetConfig:
set_name_hash = RelicSetConfig[set_group]["SetName"]["Hash"]
set_name = None
for item in TextMapCN:
if str(item) == str(set_name_hash):
set_name = TextMapCN[item]
break
if set_name is None:
raise
SetId2Name[set_group] = set_name
for character in characters:
char_id = characters[character]["id"]
characterSkillTree[str(char_id)] = (
{}
if str(char_id) not in characterSkillTree
else characterSkillTree[str(char_id)]
)
skill_tree_list = characters[character]["skill_trees"]
for skill in skill_tree_list:
skill_tree = character_skill_trees[skill]
characterSkillTree[str(char_id)][str(skill)] = skill_tree
for set_ in RelicSetSkillConfig:
for item in RelicSetSkillConfig[set_]:
# set_id = RelicSetSkillConfig[set_][item]["SetID"]
property_list = RelicSetSkillConfig[set_][item]["PropertyList"]
RelicSetSkill[set_] = (
{} if set_ not in RelicSetSkill else RelicSetSkill[set_]
)
RelicSetSkill[set_][item] = (
{} if item not in RelicSetSkill[set_] else RelicSetSkill[set_][item]
)
for property_ in property_list:
property_id = property_["KHGMJFPILBD"]
property_value = property_["BOANKOCFAIM"]["Value"]
RelicSetSkill[set_][item]["Property"] = property_id
RelicSetSkill[set_][item]["Value"] = property_value
for light_cone in light_cones:
rarity = light_cones[light_cone]["rarity"]
light_cone_id = light_cones[light_cone]["id"]
EquipmentID2Rarity[light_cone_id] = rarity
for item in relics_new:
rarity = relics_new[item]["rarity"]
relic_id = relics_new[item]["id"]
relic_name = relics_new[item]["name"]
RelicId2Rarity[relic_id] = rarity
ItemId2Name[relic_id] = relic_name
# for item in ItemConfigRelic:
# item_id = ItemConfigRelic[item]["ID"]
# item_name_hash = ItemConfigRelic[item]["ItemName"]["Hash"]
# item_name = None
# for item in TextMapCN:
# if str(item) == str(item_name_hash):
# item_name = TextMapCN[item]
# break
# if item_name is None:
# raise
# ItemId2Name[item_id] = item_name
rankId2Name = json.dumps(rankId2Name, ensure_ascii=False, indent=4)
avatarId2Name = json.dumps(avatarId2Name, ensure_ascii=False, indent=4)
avatarId2EnName = json.dumps(avatarId2EnName, ensure_ascii=False, indent=4)
avatarId2DamageType = json.dumps(avatarId2DamageType, ensure_ascii=False, indent=4)
avatarId2Rarity = json.dumps(avatarId2Rarity, ensure_ascii=False, indent=4)
EquipmentID2Name = json.dumps(EquipmentID2Name, ensure_ascii=False, indent=4)
EquipmentID2EnName = json.dumps(EquipmentID2EnName, ensure_ascii=False, indent=4)
skillId2Name = json.dumps(skillId2Name, ensure_ascii=False, indent=4)
skillId2Type = json.dumps(skillId2Type, ensure_ascii=False, indent=4)
Property2Name = json.dumps(Property2Name, ensure_ascii=False, indent=4)
Relic2SetId = json.dumps(Relic2SetId, ensure_ascii=False, indent=4)
SetId2Name = json.dumps(SetId2Name, ensure_ascii=False, indent=4)
characterSkillTree = json.dumps(characterSkillTree, ensure_ascii=False, indent=4)
EquipmentID2AbilityProperty = json.dumps(
EquipmentID2AbilityProperty, ensure_ascii=False, indent=4
)
RelicSetSkill = json.dumps(RelicSetSkill, ensure_ascii=False, indent=4)
skillId2AttackType = json.dumps(skillId2AttackType, ensure_ascii=False, indent=4)
EquipmentID2Rarity = json.dumps(EquipmentID2Rarity, ensure_ascii=False, indent=4)
RelicId2Rarity = json.dumps(RelicId2Rarity, ensure_ascii=False, indent=4)
ItemId2Name = json.dumps(ItemId2Name, ensure_ascii=False, indent=4)
RelicId2MainAffixGroup = json.dumps(
RelicId2MainAffixGroup, ensure_ascii=False, indent=4
)
avatarRankSkillUp = json.dumps(avatarRankSkillUp, ensure_ascii=False, indent=4)
with open(
f"output/gen/avatarId2DamageType_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(avatarId2DamageType)
with open(
f"output/gen/avatarId2EnName_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(avatarId2EnName)
with open(
f"output/gen/avatarId2Name_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(avatarId2Name)
with open(
f"output/gen/avatarId2Rarity_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(avatarId2Rarity)
with open(
f"output/gen/avatarId2Star_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(avatarId2Rarity)
with open(
f"output/gen/characterSkillTree_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(characterSkillTree)
with open(
f"output/gen/EquipmentID2AbilityProperty_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(EquipmentID2AbilityProperty)
with open(
f"output/gen/EquipmentID2EnName_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(EquipmentID2EnName)
with open(
f"output/gen/EquipmentID2Name_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(EquipmentID2Name)
with open(
f"output/gen/EquipmentID2Rarity_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(EquipmentID2Rarity)
with open(
f"output/gen/ItemId2Name_mapping_{StarRail_version}.json", "w", encoding="utf8"
) as f:
f.write(ItemId2Name)
with open(
f"output/gen/Property2Name_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(Property2Name)
with open(
f"output/gen/rankId2Name_mapping_{StarRail_version}.json", "w", encoding="utf8"
) as f:
f.write(rankId2Name)
with open(
f"output/gen/RelicId2MainAffixGroup_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(RelicId2MainAffixGroup)
with open(
f"output/gen/RelicId2Rarity_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(RelicId2Rarity)
with open(
f"output/gen/RelicId2SetId_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(Relic2SetId)
with open(
f"output/gen/RelicSetSkill_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(RelicSetSkill)
with open(
f"output/gen/SetId2Name_mapping_{StarRail_version}.json", "w", encoding="utf8"
) as f:
f.write(SetId2Name)
with open(
f"output/gen/skillId2AttackType_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(skillId2AttackType)
with open(
f"output/gen/skillId2Name_mapping_{StarRail_version}.json", "w", encoding="utf8"
) as f:
f.write(skillId2Name)
with open(
f"output/gen/skillId2Type_mapping_{StarRail_version}.json", "w", encoding="utf8"
) as f:
f.write(skillId2Type)
with open(
f"output/gen/avatarRankSkillUp_mapping_{StarRail_version}.json",
"w",
encoding="utf8",
) as f:
f.write(avatarRankSkillUp)