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beta_update.py
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import json
from pathlib import Path
from version import sr_version as version
Excel_path = Path(__file__).parent / "StarRailData" / "ExcelOutput"
StarRailRes_path = Path(__file__).parent / "StarRailRes"
beta_json_path = Path(__file__).parent / "beta_json"
gen_map_path = Path(__file__).parent / "output" / "gen"
pre_points_list = {
"202": "101",
"203": "202",
"204": "203",
"205": "102",
"206": "205",
"207": "206",
"208": "103",
"209": "208",
"210": "208",
}
property_list = {
"Attack": "AttackAddedRatio",
"MaxHP": "HPAddedRatio",
"Defence": "DefenceAddedRatio",
"StatusResistance": "StatusResistanceBase",
"Speed": "SpeedDelta",
"BreakUp": "BreakDamageAddedRatioBase",
}
def save_weapon(weapon_dict):
# map/EquipmentID2AbilityProperty
EquipmentID2AbilityProperty = {}
properties = {}
for rank in range(0, 5):
propertie = []
if len(weapon_dict["data"]["skill"]["list"]) > 0:
for index, propertiename in enumerate(weapon_dict["data"]["skill"]["list"]):
propertieinfo = {}
propertieinfo["PropertyType"] = propertiename
propertieinfo["Value"] = {}
propertieinfo["Value"]["Value"] = weapon_dict["data"]["skill"][
"params"
][str(index + 1)][rank]
propertie.append(propertieinfo)
properties[str(rank + 1)] = propertie
EquipmentID2AbilityProperty[str(weapon_dict["data"]["id"])] = properties
with open(
gen_map_path / f"EquipmentID2AbilityProperty_mapping_{version}.json",
"r",
encoding="utf-8",
) as f:
data = json.load(f)
data.update(EquipmentID2AbilityProperty)
with open(
gen_map_path / f"EquipmentID2AbilityProperty_mapping_{version}.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/EquipmentID2EnName
EquipmentID2EnName = {}
EquipmentID2EnName[str(weapon_dict["data"]["id"])] = weapon_dict["data"][
"route"
].replace(" ", "")
with open(
gen_map_path / f"EquipmentID2EnName_mapping_{version}.json",
"r",
encoding="utf-8",
) as f:
data = json.load(f)
data.update(EquipmentID2EnName)
with open(
gen_map_path / f"EquipmentID2EnName_mapping_{version}.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/EquipmentID2Name
EquipmentID2Name = {}
EquipmentID2Name[str(weapon_dict["data"]["id"])] = weapon_dict["data"]["name"]
with open(
gen_map_path / f"EquipmentID2Name_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(EquipmentID2Name)
with open(
gen_map_path / f"EquipmentID2Name_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/EquipmentID2Rarity
EquipmentID2Rarity = {}
EquipmentID2Rarity[str(weapon_dict["data"]["id"])] = weapon_dict["data"]["rank"]
with open(
gen_map_path / f"EquipmentID2Rarity_mapping_{version}.json",
"r",
encoding="utf-8",
) as f:
data = json.load(f)
data.update(EquipmentID2Rarity)
with open(
gen_map_path / f"EquipmentID2Rarity_mapping_{version}.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# excel/EquipmentPromotionConfig
EquipmentPromotionConfig = {}
EquipmentPromotion = {}
for index, upgrade in enumerate(weapon_dict["data"]["upgrade"]):
Promotion = {}
Promotion["EquipmentID"] = weapon_dict["data"]["id"]
Promotion["Promotion"] = index
materials = []
if upgrade["costItems"]:
promoteslist = upgrade["costItems"].keys()
for keyname in promoteslist:
material = {}
material["ItemID"] = int(keyname)
material["ItemNum"] = upgrade["costItems"][keyname]
materials.append(material)
Promotion["PromotionCostList"] = materials
Promotion["MaxLevel"] = upgrade["maxLevel"]
if upgrade["playerLevelRequire"]:
Promotion["PlayerLevelRequire"] = upgrade["playerLevelRequire"]
else:
Promotion["WorldLevelRequire"] = upgrade["worldLevelRequire"]
Promotion["BaseAttack"] = {}
Promotion["BaseAttackAdd"] = {}
Promotion["BaseDefence"] = {}
Promotion["BaseDefenceAdd"] = {}
Promotion["BaseHP"] = {}
Promotion["BaseHPAdd"] = {}
Promotion["BaseAttack"]["Value"] = upgrade["skillBase"]["attackBase"]
Promotion["BaseAttackAdd"]["Value"] = upgrade["skillAdd"]["attackAdd"]
Promotion["BaseDefence"]["Value"] = upgrade["skillBase"]["defenceBase"]
Promotion["BaseDefenceAdd"]["Value"] = upgrade["skillAdd"]["defenceAdd"]
Promotion["BaseHP"]["Value"] = upgrade["skillBase"]["hPBase"]
Promotion["BaseHPAdd"]["Value"] = upgrade["skillAdd"]["hPAdd"]
EquipmentPromotion[index] = Promotion
EquipmentPromotionConfig[str(weapon_dict["data"]["id"])] = EquipmentPromotion
with open(Excel_path / "EquipmentPromotionConfig.json", "r", encoding="utf-8") as f:
data = json.load(f)
data.update(EquipmentPromotionConfig)
with open(
Path("output") / "excel" / "EquipmentPromotionConfig.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# excel/light_cone_ranks
light_cone_ranks = {}
light_cone = {}
light_cone["id"] = str(weapon_dict["data"]["id"])
light_cone["skill"] = weapon_dict["data"]["skill"]["name"]
light_cone["desc"] = weapon_dict["data"]["skill"]["description"]
light_cone_params = weapon_dict["data"]["skill"]["params"]
params = []
for index in range(0, 5):
paraminfo = []
for param in light_cone_params:
paraminfo.append(light_cone_params[param][index])
params.append(paraminfo)
light_cone["params"] = params
properties = []
for rank in range(0, 5):
propertie = []
if len(weapon_dict["data"]["skill"]["list"]) > 0:
for index, propertiename in enumerate(weapon_dict["data"]["skill"]["list"]):
propertieinfo = {}
propertieinfo["type"] = propertiename
propertieinfo["value"] = weapon_dict["data"]["skill"]["params"][
str(index + 1)
][rank]
propertie.append(propertieinfo)
properties.append(propertie)
light_cone["properties"] = properties
light_cone_ranks[str(weapon_dict["data"]["id"])] = light_cone
with open(
StarRailRes_path / "index_new/cn/light_cone_ranks.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(light_cone_ranks)
with open(
Path("output") / "excel" / "light_cone_ranks.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
def save_avatar(avatar_dict):
# map/characterSkillTree
mainSkills = avatar_dict["data"]["traces"]["mainSkills"]
subSkills = avatar_dict["data"]["traces"]["subSkills"]
characterSkillTree = {}
Skilltree = {}
for item in mainSkills:
mainSkillid = mainSkills[item]["id"]
mainskill = {}
mainskill["id"] = str(mainSkills[item]["id"])
mainskill["name"] = ""
mainskill["max_level"] = mainSkills[item]["maxLevel"]
mainskill["desc"] = ""
mainskill["params"] = []
mainskill["anchor"] = mainSkills[item]["pointPosition"]
mainskill["pre_points"] = []
level_up_skills = []
icon_name = ""
for skillid in mainSkills[item]["skillList"]:
up_skills = {}
up_skills["id"] = skillid
up_skills["num"] = 1
level_up_skills.append(up_skills)
if mainSkills[item]["skillList"][skillid]["type"] == "普攻":
icon_name = (
"icon/skill/" + str(avatar_dict["data"]["id"]) + "_basic_atk.png"
)
elif mainSkills[item]["skillList"][skillid]["type"] == "战技":
icon_name = (
"icon/skill/" + str(avatar_dict["data"]["id"]) + "_skill.png"
)
elif mainSkills[item]["skillList"][skillid]["type"] == "终结技":
icon_name = (
"icon/skill/" + str(avatar_dict["data"]["id"]) + "_ultimate.png"
)
elif mainSkills[item]["skillList"][skillid]["type"] == "天赋":
icon_name = (
"icon/skill/" + str(avatar_dict["data"]["id"]) + "_talent.png"
)
elif mainSkills[item]["skillList"][skillid]["type"] == "秘技":
icon_name = (
"icon/skill/" + str(avatar_dict["data"]["id"]) + "_technique.png"
)
mainskill["level_up_skills"] = level_up_skills
levels = []
for promotes in mainSkills[item]["promote"]:
level = {}
level["promotion"] = int(promotes) - 1
level["level"] = 0
level["properties"] = []
materials = []
if mainSkills[item]["promote"][promotes]["costItems"]:
promoteslist = mainSkills[item]["promote"][promotes]["costItems"].keys()
for keyname in promoteslist:
material = {}
material["id"] = str(keyname)
material["num"] = mainSkills[item]["promote"][promotes][
"costItems"
][keyname]
materials.append(material)
level["materials"] = materials
levels.append(level)
mainskill["levels"] = levels
mainskill["icon"] = icon_name
Skilltree[mainSkillid] = mainskill
for item in subSkills:
subSkillid = subSkills[item]["id"]
subSkill = {}
subSkill["id"] = str(subSkills[item]["id"])
subSkill["name"] = subSkills[item]["name"]
subSkill["max_level"] = subSkills[item]["maxLevel"]
subSkill["desc"] = (
subSkills[item]["description"] if subSkills[item]["description"] else ""
)
params = []
if subSkills[item]["params"]:
for param in subSkills[item]["params"]:
params.append(subSkills[item]["params"][param])
subSkill["params"] = params
subSkill["anchor"] = subSkills[item]["pointPosition"]
pre_points = pre_points_list.get(str(subSkillid)[-3:], 0)
if pre_points != 0:
pre_points = str(avatar_dict["data"]["id"]) + str(pre_points)
subSkill["pre_points"] = [pre_points]
else:
subSkill["pre_points"] = []
subSkill["level_up_skills"] = []
levels = []
for promotes in subSkills[item]["promote"]:
level = {}
level["promotion"] = (
subSkills[item]["avatarPromotionLimit"]
if subSkills[item]["avatarPromotionLimit"]
else 0
)
level["level"] = 0
properties = []
if subSkills[item]["statusList"]:
for status in subSkills[item]["statusList"]:
propertie = {}
if str(status["icon"])[4:] in property_list.keys():
typename = property_list[str(status["icon"])[4:]]
else:
typename = str(status["icon"])[4:]
propertie["type"] = typename
propertie["value"] = status["value"]
properties.append(propertie)
level["properties"] = properties
materials = []
if subSkills[item]["promote"][promotes]["costItems"]:
promoteslist = subSkills[item]["promote"][promotes]["costItems"].keys()
for keyname in promoteslist:
material = {}
material["id"] = str(keyname)
material["num"] = subSkills[item]["promote"][promotes]["costItems"][
keyname
]
materials.append(material)
level["materials"] = materials
levels.append(level)
subSkill["levels"] = levels
subSkill["icon"] = "icon/property/" + str(subSkills[item]["icon"]) + ".png"
Skilltree[subSkillid] = subSkill
characterSkillTree[str(avatar_dict["data"]["id"])] = Skilltree
with open(
gen_map_path / f"characterSkillTree_mapping_{version}.json",
"r",
encoding="utf-8",
) as f:
data = json.load(f)
data.update(characterSkillTree)
with open(
gen_map_path / f"characterSkillTree_mapping_{version}.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/avatarId2DamageType
avatarId2DamageType = {}
avatarId2DamageType[str(avatar_dict["data"]["id"])] = avatar_dict["data"]["types"][
"combatType"
]["id"]
with open(
gen_map_path / f"avatarId2DamageType_mapping_{version}.json",
"r",
encoding="utf-8",
) as f:
data = json.load(f)
data.update(avatarId2DamageType)
with open(
gen_map_path / f"avatarId2DamageType_mapping_{version}.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/avatarId2EnName
avatarId2EnName = {}
avatarId2EnName[str(avatar_dict["data"]["id"])] = avatar_dict["data"]["route"]
with open(
gen_map_path / f"avatarId2EnName_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(avatarId2EnName)
with open(
gen_map_path / f"avatarId2EnName_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/avatarId2Name
avatarId2Name = {}
avatarId2Name[str(avatar_dict["data"]["id"])] = avatar_dict["data"]["name"]
with open(
gen_map_path / f"avatarId2Name_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(avatarId2Name)
with open(
gen_map_path / f"avatarId2Name_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/avatarId2Rarity
avatarId2Rarity = {}
avatarId2Rarity[str(avatar_dict["data"]["id"])] = str(avatar_dict["data"]["rank"])
with open(
gen_map_path / f"avatarId2Rarity_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(avatarId2Rarity)
with open(
gen_map_path / f"avatarId2Rarity_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/avatarId2Star
avatarId2Star = {}
avatarId2Star[str(avatar_dict["data"]["id"])] = str(avatar_dict["data"]["rank"])
with open(
gen_map_path / f"avatarId2Star_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(avatarId2Star)
with open(
gen_map_path / f"avatarId2Star_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/avatarRankSkillUp
avatarRankSkillUp = {}
RankSkilllist = avatar_dict["data"]["eidolons"]
for rankid in RankSkilllist:
rankskillup = []
if avatar_dict["data"]["eidolons"][rankid]["skillAddLevelList"]:
for skillAddLevel in avatar_dict["data"]["eidolons"][rankid][
"skillAddLevelList"
]:
skilladd = {}
skilladd["id"] = str(skillAddLevel)
skilladd["num"] = avatar_dict["data"]["eidolons"][rankid][
"skillAddLevelList"
][skillAddLevel]
rankskillup.append(skilladd)
avatarRankSkillUp[rankid] = rankskillup
with open(
gen_map_path / f"avatarRankSkillUp_mapping_{version}.json",
"r",
encoding="utf-8",
) as f:
data = json.load(f)
data.update(avatarRankSkillUp)
with open(
gen_map_path / f"avatarRankSkillUp_mapping_{version}.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# excel/AvatarPromotionConfig
AvatarPromotionConfig = {}
AvatarPromotion = {}
for index, upgrade in enumerate(avatar_dict["data"]["upgrade"]):
Promotion = {}
Promotion["AvatarID"] = avatar_dict["data"]["id"]
Promotion["Promotion"] = index
materials = []
if upgrade["costItems"]:
promoteslist = upgrade["costItems"].keys()
for keyname in promoteslist:
material = {}
material["ItemID"] = int(keyname)
material["ItemNum"] = upgrade["costItems"][keyname]
materials.append(material)
Promotion["PromotionCostList"] = materials
Promotion["MaxLevel"] = upgrade["maxLevel"]
if upgrade["playerLevelRequire"]:
Promotion["PlayerLevelRequire"] = upgrade["playerLevelRequire"]
else:
Promotion["WorldLevelRequire"] = upgrade["worldLevelRequire"]
Promotion["AttackBase"] = {}
Promotion["AttackAdd"] = {}
Promotion["DefenceBase"] = {}
Promotion["DefenceAdd"] = {}
Promotion["HPBase"] = {}
Promotion["HPAdd"] = {}
Promotion["SpeedBase"] = {}
Promotion["CriticalChance"] = {}
Promotion["CriticalDamage"] = {}
Promotion["BaseAggro"] = {}
Promotion["AttackBase"]["Value"] = upgrade["skillBase"]["attackBase"]
Promotion["AttackAdd"]["Value"] = upgrade["skillAdd"]["attackAdd"]
Promotion["DefenceBase"]["Value"] = upgrade["skillBase"]["defenceBase"]
Promotion["DefenceAdd"]["Value"] = upgrade["skillAdd"]["defenceAdd"]
Promotion["HPBase"]["Value"] = upgrade["skillBase"]["hPBase"]
Promotion["HPAdd"]["Value"] = upgrade["skillAdd"]["hPAdd"]
Promotion["SpeedBase"]["Value"] = upgrade["skillBase"]["speedBase"]
Promotion["CriticalChance"]["Value"] = upgrade["skillBase"]["criticalChance"]
Promotion["CriticalDamage"]["Value"] = upgrade["skillBase"]["criticalDamage"]
Promotion["BaseAggro"]["Value"] = upgrade["skillBase"]["baseAggro"]
AvatarPromotion[index] = Promotion
AvatarPromotionConfig[str(avatar_dict["data"]["id"])] = AvatarPromotion
with open(Excel_path / "AvatarPromotionConfig.json", "r", encoding="utf-8") as f:
data = json.load(f)
data.update(AvatarPromotionConfig)
with open(
Path("output") / "excel" / "AvatarPromotionConfig.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/skillId2AttackType
skillId2AttackType = {}
for item in mainSkills:
for skillid in mainSkills[item]["skillList"]:
skillId2AttackType[skillid] = (
mainSkills[item]["skillList"][skillid]["attackType"]
if mainSkills[item]["skillList"][skillid]["attackType"]
else ""
)
with open(
gen_map_path / f"skillId2AttackType_mapping_{version}.json",
"r",
encoding="utf-8",
) as f:
data = json.load(f)
data.update(skillId2AttackType)
with open(
gen_map_path / f"skillId2AttackType_mapping_{version}.json",
"w",
encoding="utf-8",
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/skillId2Name
skillId2Name = {}
for item in mainSkills:
for skillid in mainSkills[item]["skillList"]:
skillId2Name[skillid] = (
mainSkills[item]["skillList"][skillid]["name"]
if mainSkills[item]["skillList"][skillid]["name"]
else ""
)
with open(
gen_map_path / f"skillId2Name_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(skillId2Name)
with open(
gen_map_path / f"skillId2Name_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/skillId2Type
skillId2Type = {}
for item in mainSkills:
for skillid in mainSkills[item]["skillList"]:
skillId2Type[skillid] = (
mainSkills[item]["skillList"][skillid]["tag"]
if mainSkills[item]["skillList"][skillid]["tag"]
else ""
)
with open(
gen_map_path / f"skillId2Type_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(skillId2Type)
with open(
gen_map_path / f"skillId2Type_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
# map/rankId2Name
rankId2Name = {}
for rankid in avatar_dict["data"]["eidolons"]:
rankId2Name[rankid] = avatar_dict["data"]["eidolons"][rankid]["name"]
# avatarRankSkillUp[rankid] = rankskillup
with open(
gen_map_path / f"rankId2Name_mapping_{version}.json", "r", encoding="utf-8"
) as f:
data = json.load(f)
data.update(rankId2Name)
with open(
gen_map_path / f"rankId2Name_mapping_{version}.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=2)
def gen_beta_mapping(beta_json: Path):
beta_avatar_json_list = list((beta_json / "avatar").iterdir())
beta_equipment_json_list = list((beta_json / "equipment").iterdir())
for beta_avatar_json in beta_avatar_json_list:
with Path.open(beta_avatar_json, encoding="utf-8") as f:
avatar_dict = json.load(f)
save_avatar(avatar_dict)
for beta_equipment_json in beta_equipment_json_list:
with Path.open(beta_equipment_json, encoding="utf-8") as f:
weapon_dict = json.load(f)
save_weapon(weapon_dict)
# test
import test.SR_MAP_PATH as sr_map # noqa: F401
import model as excel_model # noqa: F401
# if __name__ == "__main__":
# gen_beta_mapping()