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A long time ago when TexerII became reality it changed the way presets were made. With this new introducion smoother, more defined shapes were possible with the introducion of a codeable Texer. However, one thing that was left behind was the ability to rotate each image given "n" points. The way it is now, in order to acheive such you'll need to add a DM per image, doing so will make the presets slower. I believe creating a new unique variable which allows to do so not only will add some nice new effects, but it also help some old presets that could benefit from this, I believe it shouldn't be hard to code this new piece?
Any thoughts?
The text was updated successfully, but these errors were encountered:
azeem
changed the title
New TexerII feature
New TexerII feature: Add variable for rotation
May 21, 2018
A long time ago when TexerII became reality it changed the way presets were made. With this new introducion smoother, more defined shapes were possible with the introducion of a codeable Texer. However, one thing that was left behind was the ability to rotate each image given "n" points. The way it is now, in order to acheive such you'll need to add a DM per image, doing so will make the presets slower. I believe creating a new unique variable which allows to do so not only will add some nice new effects, but it also help some old presets that could benefit from this, I believe it shouldn't be hard to code this new piece?
Any thoughts?
The text was updated successfully, but these errors were encountered: