You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am trying to build something that needs to load before the Unity editor starts importing assets on launching a project. The gist is that I want to intercept any file system API calls which the Unity editor makes and capture some information when it does. I could override the calls to the file system API via reflection, but the editor does not seem to way to hook into the editor launch pipeline.
Unity does have an [InitializeOnLoad] functionality, but that only starts executing after the asset database refresh completes, so it does not work for my use case. I am wondering if I could use this to run code before the editor starts importing the project.
The text was updated successfully, but these errors were encountered:
I am trying to build something that needs to load before the Unity editor starts importing assets on launching a project. The gist is that I want to intercept any file system API calls which the Unity editor makes and capture some information when it does. I could override the calls to the file system API via reflection, but the editor does not seem to way to hook into the editor launch pipeline.
Unity does have an
[InitializeOnLoad]
functionality, but that only starts executing after the asset database refresh completes, so it does not work for my use case. I am wondering if I could use this to run code before the editor starts importing the project.The text was updated successfully, but these errors were encountered: