And a _layout to range calculate the X and X positions
Given item and count, return X,Z and Y
In radians
X = Cx + (r * cosine(angle))
Y = Cy + (r * sine(angle))
In radians
X = Cx + (a * cosine(angle))
Y = Cy + (b * sine(angle))
And a _layout to range calculate the X and X positions
Given item and count, return X,Z and Y
In radians
X = Cx + (r * cosine(angle))
Y = Cy + (r * sine(angle))
In radians
X = Cx + (a * cosine(angle))
Y = Cy + (b * sine(angle))