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MainWindow.xaml.cs
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using System;
using System.Windows;
using System.Threading.Tasks;
using System.Windows.Threading;
using Steamworks;
namespace WallpaperViewer3
{
public partial class MainWindow : Window
{
private SteamWorkshopQuery? workshopQuery;
private DispatcherTimer steamTimer;
public MainWindow()
{
InitializeComponent();
InitializeSteamTimer();
InitializeSteamWorkshop();
}
private void InitializeSteamTimer()
{
steamTimer = new DispatcherTimer();
steamTimer.Interval = TimeSpan.FromMilliseconds(33); // ~30fps
steamTimer.Tick += (s, e) => SteamAPI.RunCallbacks();
steamTimer.Start();
}
private async void InitializeSteamWorkshop()
{
try
{
Console.WriteLine("开始初始化Steam Workshop查询...");
workshopQuery = new SteamWorkshopQuery();
await workshopQuery.Initialize();
MessageBox.Show("成功获取壁纸信息并保存到LOG.JSON文件中!", "成功", MessageBoxButton.OK, MessageBoxImage.Information);
}
catch (Exception ex)
{
MessageBox.Show($"获取壁纸信息时发生错误:{ex.Message}", "错误", MessageBoxButton.OK, MessageBoxImage.Error);
Console.WriteLine($"错误:{ex}");
}
}
protected override void OnClosed(EventArgs e)
{
steamTimer.Stop();
workshopQuery?.Shutdown();
base.OnClosed(e);
}
}
}