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Do you think you could add proper widescreen support to the project roadmap? As it stands, Fur Fighters PC only has a pseudo-widescreen option in the menu that just vertically compresses the screen and zooms the FOV out some. Since the game only supports 4:3 aspect ratios, stretching for everything else, this gives some really wonky results when you both force a non-4:3 aspect ratio and enable widescreen. You can get a more correct looking image if you force a 4:3 equivalent to your resolution in DgVoodoo 2 (i.e. my screen is 1920x1080 so I used 1440x1080) then enable the widescreen setting in game, though at the cost of huge black boarders on the top and bottom of your screen.
I really wish I could post screen shots of the above issue, but that leads me to the next issue. Much like many other old game of Fur Fighter's era, it disabled most full screen keyboard shortcuts, such as print screen and alt+tab. If both of these issues can be addressed, I think this game would be more or less issue free.
The text was updated successfully, but these errors were encountered:
Do you think you could add proper widescreen support to the project roadmap? As it stands, Fur Fighters PC only has a pseudo-widescreen option in the menu that just vertically compresses the screen and zooms the FOV out some. Since the game only supports 4:3 aspect ratios, stretching for everything else, this gives some really wonky results when you both force a non-4:3 aspect ratio and enable widescreen. You can get a more correct looking image if you force a 4:3 equivalent to your resolution in DgVoodoo 2 (i.e. my screen is 1920x1080 so I used 1440x1080) then enable the widescreen setting in game, though at the cost of huge black boarders on the top and bottom of your screen.
I really wish I could post screen shots of the above issue, but that leads me to the next issue. Much like many other old game of Fur Fighter's era, it disabled most full screen keyboard shortcuts, such as print screen and alt+tab. If both of these issues can be addressed, I think this game would be more or less issue free.
The text was updated successfully, but these errors were encountered: