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main.go
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package main
import (
_ "asura/commands"
"asura/database"
"asura/game"
_ "asura/handler"
"fmt"
"log"
"os"
"os/signal"
"syscall"
"github.com/joho/godotenv"
"github.com/servusdei2018/shards/v2"
)
func main() {
if err := godotenv.Load(); err != nil {
log.Fatalf("could not load env keys: %s", err)
}
conn := fmt.Sprintf("Bot %s", os.Getenv("TOKEN"))
s, _ := shards.New(conn)
s.AddHandler(OnReady)
s.AddHandler(OnInteractionCreate)
game.Init()
if err := database.Connect(); err != nil {
log.Fatalf("could not connect to database: %s", err)
}
if err := database.Init(); err != nil {
log.Fatalf("could not connect to redis: %s", err)
}
if err := s.Start(); err != nil {
log.Fatalf("could not open session: %s", err)
}
sigch := make(chan os.Signal, 1)
signal.Notify(sigch, syscall.SIGINT, syscall.SIGTERM, os.Interrupt)
<-sigch
if err := s.Shutdown(); err != nil {
log.Printf("could not close session gracefully: %s", err)
}
}