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adding poker.lua because it doesn't work in the demo. going to troubl…
…eshoot
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-- Define the ranks and suits of a deck of cards | ||
ranks = { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A" } | ||
suits = { "hearts", "diamonds", "clubs", "spades" } | ||
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-- Define a function that checks if a hand contains a flush | ||
function has_flush(hand) | ||
local suit = nil | ||
for i, card in ipairs(hand) do | ||
if suit == nil then | ||
suit = card.suit | ||
elseif suit ~= card.suit then | ||
return false | ||
end | ||
end | ||
return true | ||
end | ||
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-- Define a function that checks if a hand contains a straight | ||
function has_straight(hand) | ||
-- First, sort the hand by rank | ||
table.sort(hand, function(a, b) return a.rank < b.rank end) | ||
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-- Check for an ace-low straight | ||
if hand[1].rank == "2" and hand[2].rank == "3" and hand[3].rank == "4" and hand[4].rank == "5" and hand[5].rank == "A" then | ||
return true | ||
end | ||
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-- Check for a regular straight | ||
local rank_index = {} | ||
for i, rank in ipairs(ranks) do | ||
rank_index[rank] = i | ||
end | ||
for i = 1, #hand - 1 do | ||
if rank_index[hand[i+1].rank] - rank_index[hand[i].rank] ~= 1 then | ||
return false | ||
end | ||
end | ||
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return true | ||
end | ||
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-- Define a function that prints a poker hand | ||
function print_hand(hand) | ||
for i, card in ipairs(hand) do | ||
print(card.rank .. " of " .. card.suit) | ||
end | ||
end | ||
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-- Define a function that evaluates a poker hand | ||
function evaluate(hand) | ||
-- First, count the occurrences of each rank and suit | ||
count = {} | ||
suit_count = {} | ||
for i, card in ipairs(hand) do | ||
if not count[card.rank] then | ||
count[card.rank] = 1 | ||
else | ||
count[card.rank] = count[card.rank] + 1 | ||
end | ||
if not suit_count[card.suit] then | ||
suit_count[card.suit] = 1 | ||
else | ||
suit_count[card.suit] = suit_count[card.suit] + 1 | ||
end | ||
end | ||
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-- Then, check for different poker hands in descending order of strength | ||
if suit_count[hand[1].suit] == 5 and has_straight(hand) then | ||
return "straight flush" | ||
else | ||
for _, rank in ipairs(ranks) do | ||
if count[rank] == 4 then | ||
return "four of a kind" | ||
end | ||
end | ||
end | ||
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for _, rank in ipairs(ranks) do | ||
if count[rank] == 3 then | ||
for _, other_rank in ipairs(ranks) do | ||
if other_rank ~= rank and count[other_rank] == 2 then | ||
return "full house" | ||
end | ||
end | ||
return "three of a kind" | ||
end | ||
end | ||
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if suit_count[hand[1].suit] == 5 then | ||
return "flush" | ||
end | ||
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if has_straight(hand) then | ||
return "straight" | ||
end | ||
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for _, rank in ipairs(ranks) do | ||
if count[rank] == 2 then | ||
for _, other_rank in ipairs(ranks) do | ||
if other_rank ~= rank and count[other_rank] == 2 then | ||
return "two pair" | ||
end | ||
end | ||
return "pair" | ||
end | ||
end | ||
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return "high card" | ||
end | ||
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-- Example usage | ||
local hand = { | ||
{ rank = "K", suit = "hearts" }, | ||
{ rank = "K", suit = "diamonds" }, | ||
{ rank = "4", suit = "hearts" }, | ||
{ rank = "5", suit = "clubs" }, | ||
{ rank = "3", suit = "spades" } | ||
} | ||
print_hand(hand) | ||
print(evaluate(hand)) -- Outputs "straight flush" |