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This is a platformer game engine in the works. It uses SDL 2.0 for rendering, and it's written in C++14 using modern C++ practices.

Reusable Header Files

I'll try to list header files here that are independently useful, and can be reused in other projects:

  • Matrix.hpp — this header file provides a Matrix class with support for iterators (that can be used in range-based for loops), as well as a SubMatrixRef class which can create a light-weight reference to part of a Matrix and which provides similarly capable iterators. Both classes support pretty-printing to ostream. This header depends on GeometricPrimitives.hpp.