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vram.hpp
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#pragma once
#include <cstddef>
#include <cstdint>
#include <array>
namespace ioram
{
struct keyinput {
uint16_t a : 1;
uint16_t b : 1;
uint16_t select : 1;
uint16_t start : 1;
uint16_t right : 1;
uint16_t left : 1;
uint16_t up : 1;
uint16_t down : 1;
uint16_t r : 1;
uint16_t l : 1;
uint16_t _ : 5;
} __attribute__((packed));
static_assert(sizeof(keyinput) == sizeof(uint16_t));
} // namespace ioram
namespace vram
{
template <typename Base, size_t address>
struct memmap {
static inline auto begin() {
return reinterpret_cast<typename Base::element volatile*>(address);
}
constexpr auto& operator[] (size_t i) const {
return begin()[i];
}
};
struct disp_control {
enum VideoMode : uint16_t
{ Reg4 = 0 // Reg: 0 1 2 3, Aff:
, Reg2Aff1 = 1 // Reg: 0 1 Aff: 2
, Aff2 = 2 // Reg: Aff: 2 3
, Bits16NoPageFlip = 3
, Bits8PageFlip = 4
, Bits16PageFlip = 5
};
uint16_t mode : 3;
uint16_t isGbc : 1;
uint16_t pageSelect : 1;
uint16_t oamInHbl : 1;
uint16_t oamOneDim : 1;
uint16_t screenBlank : 1;
uint16_t bg0Enabled : 1;
uint16_t bg1Enabled : 1;
uint16_t bg2Enabled : 1;
uint16_t bg3Enabled : 1;
uint16_t objEnabled : 1;
uint16_t win0Enabled : 1;
uint16_t win1Enabled : 1;
uint16_t winObjEnabled : 1;
} __attribute__((packed));
static_assert(sizeof(disp_control) == sizeof(uint16_t));
struct disp_status {
uint16_t vblankFlag : 1;
uint16_t hblankFlag : 1;
uint16_t vcountFlag : 1;
uint16_t vblankIrqEnabled : 1;
uint16_t hblankIrqEnabled : 1;
uint16_t vcountIrqEnabled : 1;
uint16_t _ : 2;
uint16_t vcountIrqAt : 8;
} __attribute__((packed));
static_assert(sizeof(disp_status) == sizeof(uint16_t));
struct bg_control {
uint16_t priority : 2;
uint16_t charBlockBase : 2;
uint16_t _ : 2;
uint16_t mosaicEnabled : 1;
enum PalMode : uint16_t
{ Bits4 = 0
, Bits8 = 1
, Color16 = 0
, Color256 = 1
};
uint16_t palMode : 1;
uint16_t screenBlockBase : 5;
uint16_t affineWrapEnabled : 1;
enum MapSize : uint16_t
{ Reg32x32 = 0
, Reg64x32 = 1
, Reg32x64 = 2
, Reg64x64 = 3
, Aff16x16 = 0
, Aff32x32 = 1
, Aff64x64 = 2
, Aff128x128 = 3
};
uint16_t mapSize : 2;
} __attribute__((packed));
static_assert(sizeof(bg_control) == sizeof(uint16_t));
struct win_horz {
uint16_t right : 8;
uint16_t left : 8;
} __attribute__((packed));
static_assert(sizeof(win_horz) == sizeof(uint16_t));
struct win_vert {
uint16_t bottom : 8;
uint16_t top : 8;
} __attribute__((packed));
static_assert(sizeof(win_vert) == sizeof(uint16_t));
struct win_in {
uint16_t win0_bg0 : 1;
uint16_t win0_bg1 : 1;
uint16_t win0_bg2 : 1;
uint16_t win0_bg3 : 1;
uint16_t win0_obj : 1;
uint16_t win0_colorEffect : 1;
uint16_t _ : 2;
uint16_t win1_bg0 : 1;
uint16_t win1_bg1 : 1;
uint16_t win1_bg2 : 1;
uint16_t win1_bg3 : 1;
uint16_t win1_obj : 1;
uint16_t win1_colorEffect : 1;
uint16_t __ : 2;
} __attribute__((packed));
static_assert(sizeof(win_in) == sizeof(uint16_t));
struct win_out_obj {
uint16_t out_bg0 : 1;
uint16_t out_bg1 : 1;
uint16_t out_bg2 : 1;
uint16_t out_bg3 : 1;
uint16_t out_obj : 1;
uint16_t out_colorEffect : 1;
uint16_t _ : 2;
uint16_t obj_bg0 : 1;
uint16_t obj_bg1 : 1;
uint16_t obj_bg2 : 1;
uint16_t obj_bg3 : 1;
uint16_t obj_obj : 1;
uint16_t obj_colorEffect : 1;
uint16_t __ : 2;
} __attribute__((packed));
static_assert(sizeof(win_out_obj) == sizeof(uint16_t));
struct blend_control {
uint16_t top_bg0 : 1;
uint16_t top_bg1 : 1;
uint16_t top_bg2 : 1;
uint16_t top_bg3 : 1;
uint16_t top_obj : 1;
uint16_t top_backdrop : 1; // Color 0
enum Mode : uint16_t
{ Off = 0
, Alpha = 1
, White = 2
, Black = 3
};
uint16_t mode : 2;
uint16_t bot_bg0 : 1;
uint16_t bot_bg1 : 1;
uint16_t bot_bg2 : 1;
uint16_t bot_bg3 : 1;
uint16_t bot_obj : 1;
uint16_t bot_backdrop : 1; // Color 0
} __attribute__((packed));
static_assert(sizeof(blend_control) == sizeof(uint16_t));
struct blend_alpha {
uint16_t topWeight : 5;
uint16_t _ : 3;
uint16_t bottomWeight : 5;
uint16_t __ : 3;
} __attribute__((packed));
static_assert(sizeof(blend_alpha) == sizeof(uint16_t));
struct dma_control {
uint32_t count : 16;
uint32_t _ : 5;
enum Adjust : uint32_t
{ Increment = 0
, Decrement = 1
, None = 2
, Reload = 3
};
uint32_t destAdjust : 2;
uint32_t sourceAdjust : 2;
uint32_t repeatAtBlank : 1;
enum ChunkSize : uint32_t
{ Bits16 = 0
, Bits32 = 1
};
uint32_t chunkSize : 1;
uint32_t __ : 1;
enum Timing : uint32_t
{ Immediate = 0
, Vblank = 1
, Hblank = 2
, Dma1FifoRefill = 3
, Dma2FifoRefill = 3
, Dma3AtRefresh = 3
};
uint32_t timing : 2;
uint32_t irqNotify : 1;
uint32_t enabled : 1;
} __attribute__((packed));
static_assert(sizeof(dma_control) == sizeof(uint32_t));
struct screen_entry {
uint8_t buf[4];
constexpr screen_entry() : buf{} {}
constexpr screen_entry(std::initializer_list<uint8_t> indices)
: buf
{ indices.begin()[0], indices.begin()[1]
, indices.begin()[2], indices.begin()[3]
}
{}
constexpr operator uint32_t() const {
return (buf[0] << 0) | (buf[1] << 8)
| (buf[2] << 16) | (buf[3] << 24);
}
} __attribute__((packed));
static_assert(sizeof(screen_entry) == 4);
struct screen_blocks {
using element = uint32_t[0x200];
using storage = std::array<element, 0x20>;
};
struct char_entry {
uint32_t buf[16];
public:
constexpr char_entry() : buf{} {}
constexpr char_entry(std::initializer_list<uint32_t> lines)
: buf
{ lines.begin()[ 0], lines.begin()[ 1], lines.begin()[ 2], lines.begin()[ 3]
, lines.begin()[ 4], lines.begin()[ 5], lines.begin()[ 6], lines.begin()[ 7]
, lines.begin()[ 8], lines.begin()[ 9], lines.begin()[10], lines.begin()[11]
, lines.begin()[12], lines.begin()[13], lines.begin()[14], lines.begin()[15]
}
{}
void operator= (char_entry const& rhs) volatile {
std::copy(rhs.buf, rhs.buf + 16, buf);
}
};
struct char_blocks {
using element = char_entry[0x100];
using storage = std::array<element, 0x4>;
};
struct affine {
using P_elem = int16_t;
using dx_elem = int32_t;
using P = std::array<vram::affine::P_elem, 4>;
using dx = std::array<vram::affine::dx_elem, 2>;
};
using rgb15 = uint16_t;
constexpr static rgb15 make_rgb15(uint16_t r, uint16_t g, uint16_t b) {
return ((r & 0x1f) << (5 * 0))
| ((g & 0x1f) << (5 * 1))
| ((b & 0x1f) << (5 * 2));
}
struct pal_bank {
using element = uint16_t;
using storage = std::array<element, 0x100>;
};
struct timer_control {
enum Freq : uint16_t
{ One = 0
, SixtyFour = 1
, TwoFiftySix = 2
, TenTwentyFour = 3
};
uint16_t freq : 2;
uint16_t cascade : 1;
uint16_t _ : 3;
uint16_t raiseIrq : 1;
uint16_t enabled : 1;
uint16_t __ : 8;
} __attribute__((packed));
static_assert(sizeof(timer_control) == 2);
using ISR = void(*)(void);
struct interrupt_mask {
uint16_t vblank : 1;
uint16_t hblank : 1;
uint16_t vcount : 1;
uint16_t timer0 : 1;
uint16_t timer1 : 1;
uint16_t timer2 : 1;
uint16_t timer3 : 1;
uint16_t serialComm : 1;
uint16_t dma0 : 1;
uint16_t dma1 : 1;
uint16_t dma2 : 1;
uint16_t dma3 : 1;
uint16_t keypad : 1;
uint16_t gamePak : 1;
uint16_t _ : 2;
} __attribute__((packed));
static_assert(sizeof(interrupt_mask) == 2);
struct interrupt_master {
uint32_t enabled : 1;
uint32_t _ : 31;
} __attribute__((packed));
static_assert(sizeof(interrupt_master) == 4);
} // namespace vram
struct RenderParams {
vram::win_horz win0Horz;
vram::affine::P_elem Pa;
vram::affine::dx dx;
uint16_t blendFade : 5;
uint32_t _ : 27;
} __attribute__((packed, aligned(4)));
static_assert(sizeof(RenderParams) == 16);