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FootballBehaviour.cs
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using UnityEngine;
public class FootballBehaviour : MonoBehaviour
{
public static FootballBehaviour instance;
private Rigidbody rb;
private float maxYPosition = 4.6f;
private float bounceForce = 1f;
private float downwardForce = 0.5f;
private float maxXPosition = 10.95f;
private float minXPosition = -11.95f;
private float sideBounceForce = 1f;
void Start()
{
instance = this;
rb = GetComponent<Rigidbody>();
rb.constraints = RigidbodyConstraints.FreezePositionZ;
}
void FixedUpdate()
{
if (rb.velocity.magnitude == 0 || transform.position.y < -3.16)
{
rb.AddForce(Vector3.up * bounceForce, ForceMode.Impulse);
}
if (transform.position.y > maxYPosition)
{
rb.AddForce(Vector3.down * downwardForce, ForceMode.Impulse);
Vector3 newPosition = transform.position;
newPosition.y = maxYPosition;
transform.position = newPosition;
}
if (transform.position.x < minXPosition)
{
rb.AddForce(Vector3.right * sideBounceForce, ForceMode.Impulse);
Vector3 newPosition = transform.position;
newPosition.x = minXPosition;
transform.position = newPosition;
}
if (transform.position.x > maxXPosition)
{
rb.AddForce(Vector3.left * sideBounceForce, ForceMode.Impulse);
Vector3 newPosition = transform.position;
newPosition.x = maxXPosition;
transform.position = newPosition;
}
}
}