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Player.go
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package Brawlstars
type Player struct {
Client *Client `json:"-"`
Name string `json:"name"`
Tag string `json:"tag"`
ID string `json:"id"`
IsQualified bool `json:"isQualifiedFromChampionshipChallenge"`
TrioVictories int `json:"3vs3Victories"`
Trophies int `json:"trophies"`
ExpLevel int `json:"expLevel"`
ExpPoints int `json:"expPoints"`
SoloVictories int `json:"soloVictories"`
DuoVictories int `json:"duoVictories"`
BestTime int `json:"bestRoboRumbleTime"`
BestTimeBigBrawler int `json:"bestTimeAsBigBrawler"`
Club *PlayerClub `json:"club"`
Brawlers []Brawler `json:"brawlers"`
}