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implement_set.cpp
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class RandomizedSet {
public:
/** Initialize your data structure here. */
vector <int> v;
unordered_map <int, int> mp;
RandomizedSet() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if(mp.find(val) == mp.end())
{
mp[val] = v.size();
v.push_back(val);
return true;
}
else
return false;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if(mp.find(val) != mp.end())
{
int temp = v.back();
v.back() = v[mp[val]];
v[mp[val]] = temp;
mp[temp] = mp[val];
mp.erase(val);
v.pop_back();
return true;
}
else
return false;
}
/** Get a random element from the set. */
int getRandom() {
int randIndex = rand() % v.size();
cout<<randIndex;
return v[randIndex];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/