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session.go
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package link
import (
"bufio"
"container/list"
"github.com/funny/sync"
"net"
"sync/atomic"
"time"
)
var dialSessionId uint64
// The easy way to create a connection.
func Dial(network, address string) (*Session, error) {
conn, err := net.Dial(network, address)
if err != nil {
return nil, err
}
id := atomic.AddUint64(&dialSessionId, 1)
return NewSession(id, conn, DefaultProtocol, CLIENT_SIDE, DefaultSendChanSize, DefaultConnBufferSize)
}
// The easy way to create a connection with timeout setting.
func DialTimeout(network, address string, timeout time.Duration) (*Session, error) {
conn, err := net.DialTimeout(network, address, timeout)
if err != nil {
return nil, err
}
id := atomic.AddUint64(&dialSessionId, 1)
return NewSession(id, conn, DefaultProtocol, CLIENT_SIDE, DefaultSendChanSize, DefaultConnBufferSize)
}
type Decoder func(*InBuffer) error
// Session.
type Session struct {
id uint64
// About network
conn net.Conn
protocol ProtocolState
// About send and receive
readMutex sync.Mutex
sendMutex sync.Mutex
asyncSendChan chan asyncMessage
asyncSendBufferChan chan asyncBuffer
inBuffer *InBuffer
outBuffer *OutBuffer
outBufferMutex sync.Mutex
// About session close
closeChan chan int
closeFlag int32
closeEventMutex sync.Mutex
closeCallbacks *list.List
// Put your session state here.
State interface{}
}
// Buffered connection.
type bufferConn struct {
net.Conn
reader *bufio.Reader
}
func newBufferConn(conn net.Conn, readBufferSize int) *bufferConn {
return &bufferConn{
conn,
bufio.NewReaderSize(conn, readBufferSize),
}
}
func (conn *bufferConn) Read(d []byte) (int, error) {
return conn.reader.Read(d)
}
// Create a new session instance.
func NewSession(id uint64, conn net.Conn, protocol Protocol, side ProtocolSide, sendChanSize int, readBufferSize int) (*Session, error) {
if readBufferSize > 0 {
conn = newBufferConn(conn, readBufferSize)
}
protocolState, err := protocol.New(conn, side)
if err != nil {
return nil, err
}
session := &Session{
id: id,
conn: conn,
protocol: protocolState,
asyncSendChan: make(chan asyncMessage, sendChanSize),
asyncSendBufferChan: make(chan asyncBuffer, sendChanSize),
inBuffer: newInBuffer(),
outBuffer: newOutBuffer(),
closeChan: make(chan int),
closeCallbacks: list.New(),
}
go session.sendLoop()
return session, nil
}
// Get session id.
func (session *Session) Id() uint64 {
return session.id
}
// Get session connection.
func (session *Session) Conn() net.Conn {
return session.conn
}
// Check session is closed or not.
func (session *Session) IsClosed() bool {
return atomic.LoadInt32(&session.closeFlag) != 0
}
// Close session.
func (session *Session) Close() {
if atomic.CompareAndSwapInt32(&session.closeFlag, 0, 1) {
session.conn.Close()
// exit send loop and cancel async send
close(session.closeChan)
session.invokeCloseCallbacks()
session.inBuffer.free()
session.outBuffer.free()
}
}
// Sync send a message. This method will block on IO.
func (session *Session) Send(message Message) error {
session.outBufferMutex.Lock()
defer session.outBufferMutex.Unlock()
var err error
buffer := session.outBuffer
session.protocol.PrepareOutBuffer(buffer, message.OutBufferSize())
err = message.WriteOutBuffer(buffer)
if err == nil {
err = session.sendBuffer(buffer)
}
buffer.reset()
return err
}
func (session *Session) sendBuffer(buffer *OutBuffer) error {
session.sendMutex.Lock()
defer session.sendMutex.Unlock()
return session.protocol.Write(session.conn, buffer)
}
// Process one request.
func (session *Session) ProcessOnce(decoder Decoder) error {
session.readMutex.Lock()
defer session.readMutex.Unlock()
buffer := session.inBuffer
err := session.protocol.Read(session.conn, buffer)
if err != nil {
buffer.reset()
session.Close()
return err
}
err = decoder(buffer)
buffer.reset()
return nil
}
// Process request.
func (session *Session) Process(decoder Decoder) error {
for {
if err := session.ProcessOnce(decoder); err != nil {
return err
}
}
return nil
}
// Async work.
type AsyncWork struct {
c <-chan error
}
// Wait work done. Returns error when work failed.
func (aw AsyncWork) Wait() error {
return <-aw.c
}
type asyncMessage struct {
C chan<- error
M Message
}
type asyncBuffer struct {
C chan<- error
B *OutBuffer
}
// Loop and transport responses.
func (session *Session) sendLoop() {
for {
select {
case buffer := <-session.asyncSendBufferChan:
buffer.C <- session.sendBuffer(buffer.B)
buffer.B.broadcastFree()
case message := <-session.asyncSendChan:
message.C <- session.Send(message.M)
case <-session.closeChan:
return
}
}
}
// Async send a message.
func (session *Session) AsyncSend(message Message, timeout time.Duration) AsyncWork {
c := make(chan error, 1)
if session.IsClosed() {
c <- SendToClosedError
} else {
select {
case session.asyncSendChan <- asyncMessage{c, message}:
default:
if timeout == 0 {
session.Close()
c <- AsyncSendTimeoutError
} else {
go func() {
select {
case session.asyncSendChan <- asyncMessage{c, message}:
case <-session.closeChan:
c <- SendToClosedError
case <-time.After(timeout):
session.Close()
c <- AsyncSendTimeoutError
}
}()
}
}
}
return AsyncWork{c}
}
// Async send a packet.
func (session *Session) asyncSendBuffer(buffer *OutBuffer, timeout time.Duration) AsyncWork {
c := make(chan error, 1)
if session.IsClosed() {
c <- SendToClosedError
} else {
select {
case session.asyncSendBufferChan <- asyncBuffer{c, buffer}:
default:
if timeout == 0 {
session.Close()
c <- AsyncSendTimeoutError
} else {
go func() {
select {
case session.asyncSendBufferChan <- asyncBuffer{c, buffer}:
case <-session.closeChan:
c <- SendToClosedError
case <-time.After(timeout):
session.Close()
c <- AsyncSendTimeoutError
}
}()
}
}
}
return AsyncWork{c}
}
type closeCallback struct {
Handler interface{}
Func func()
}
// Add close callback.
func (session *Session) AddCloseCallback(handler interface{}, callback func()) {
if session.IsClosed() {
return
}
session.closeEventMutex.Lock()
defer session.closeEventMutex.Unlock()
session.closeCallbacks.PushBack(closeCallback{handler, callback})
}
// Remove close callback.
func (session *Session) RemoveCloseCallback(handler interface{}) {
if session.IsClosed() {
return
}
session.closeEventMutex.Lock()
defer session.closeEventMutex.Unlock()
for i := session.closeCallbacks.Front(); i != nil; i = i.Next() {
if i.Value.(closeCallback).Handler == handler {
session.closeCallbacks.Remove(i)
return
}
}
}
// Dispatch close event.
func (session *Session) invokeCloseCallbacks() {
session.closeEventMutex.Lock()
defer session.closeEventMutex.Unlock()
for i := session.closeCallbacks.Front(); i != nil; i = i.Next() {
callback := i.Value.(closeCallback)
callback.Func()
}
}