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server.go
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package link
import (
"errors"
"github.com/funny/sync"
"net"
"sync/atomic"
"time"
)
// Errors
var (
SendToClosedError = errors.New("Send to closed session")
PacketTooLargeError = errors.New("Packet too large")
AsyncSendTimeoutError = errors.New("Async send timeout")
)
var (
DefaultSendChanSize = 1024 // Default session send chan buffer size.
DefaultConnBufferSize = 1024 // Default session read buffer size.
DefaultProtocol = PacketN(4, LittleEndian) // Default protocol for utility APIs.
)
// The easy way to setup a server.
func Listen(network, address string) (*Server, error) {
listener, err := net.Listen(network, address)
if err != nil {
return nil, err
}
return NewServer(listener, DefaultProtocol), nil
}
// Server.
type Server struct {
// About network
listener net.Listener
protocol Protocol
broadcaster *Broadcaster
// About sessions
maxSessionId uint64
sessions map[uint64]*Session
sessionMutex sync.Mutex
// About server start and stop
stopFlag int32
stopWait sync.WaitGroup
SendChanSize int // Session send chan buffer size.
ReadBufferSize int // Session read buffer size.
State interface{} // server state.
}
// Create a server.
func NewServer(listener net.Listener, protocol Protocol) *Server {
server := &Server{
listener: listener,
protocol: protocol,
sessions: make(map[uint64]*Session),
SendChanSize: DefaultSendChanSize,
ReadBufferSize: DefaultConnBufferSize,
}
protocolState, _ := protocol.New(server, SERVER_SIDE)
server.broadcaster = NewBroadcaster(protocolState, server.fetchSession)
return server
}
// Get listener address.
func (server *Server) Listener() net.Listener {
return server.listener
}
// Get protocol.
func (server *Server) Protocol() Protocol {
return server.protocol
}
// Broadcast to channel. The message only encoded once
// so the performance is better than send message one by one.
func (server *Server) Broadcast(message Message, timeout time.Duration) ([]BroadcastWork, error) {
return server.broadcaster.Broadcast(message, timeout)
}
// Accept incoming connection once.
func (server *Server) Accept() (*Session, error) {
for {
conn, err := server.listener.Accept()
if err != nil {
return nil, err
}
session := server.newSession(
atomic.AddUint64(&server.maxSessionId, 1),
conn,
)
if session != nil {
return session, nil
}
}
}
// Loop and accept incoming connections. The callback will called asynchronously when each session start.
func (server *Server) Serve(handler func(*Session)) error {
for {
session, err := server.Accept()
if err != nil {
if server.Stop() {
return err
}
return nil
}
go handler(session)
}
return nil
}
// Stop server.
func (server *Server) Stop() bool {
if atomic.CompareAndSwapInt32(&server.stopFlag, 0, 1) {
server.listener.Close()
server.closeSessions()
server.stopWait.Wait()
return true
}
return false
}
func (server *Server) newSession(id uint64, conn net.Conn) *Session {
session, _ := NewSession(id, conn, server.protocol, SERVER_SIDE, server.SendChanSize, server.ReadBufferSize)
if session == nil {
return nil
}
server.putSession(session)
return session
}
// Put a session into session list.
func (server *Server) putSession(session *Session) {
server.sessionMutex.Lock()
defer server.sessionMutex.Unlock()
session.AddCloseCallback(server, func() {
server.delSession(session)
})
server.sessions[session.id] = session
server.stopWait.Add(1)
}
// Delete a session from session list.
func (server *Server) delSession(session *Session) {
server.sessionMutex.Lock()
defer server.sessionMutex.Unlock()
session.RemoveCloseCallback(server)
delete(server.sessions, session.id)
server.stopWait.Done()
}
// Copy sessions for close.
func (server *Server) copySessions() []*Session {
server.sessionMutex.Lock()
defer server.sessionMutex.Unlock()
sessions := make([]*Session, 0, len(server.sessions))
for _, session := range server.sessions {
sessions = append(sessions, session)
}
return sessions
}
// Fetch sessions.
func (server *Server) fetchSession(callback func(*Session)) {
server.sessionMutex.Lock()
defer server.sessionMutex.Unlock()
for _, session := range server.sessions {
callback(session)
}
}
// Close all sessions.
func (server *Server) closeSessions() {
// copy session to avoid deadlock
sessions := server.copySessions()
for _, session := range sessions {
session.Close()
}
}