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Well, it seems that the original tree was just 3D, with proper perspective. Darker parts are the ones with deeper z, that's it. Also, perspective allowed the original to have nice curves on the edges, where you have sharp turns.
The text was updated successfully, but these errors were encountered:
Since the original tree seems rather simple (camera's at x=0, y=-a, z=-b) and it's looking in the positive z direction, the 3d render equations can be enormously simplified. check out #4 for an implementation
Well, it seems that the original tree was just 3D, with proper perspective. Darker parts are the ones with deeper z, that's it. Also, perspective allowed the original to have nice curves on the edges, where you have sharp turns.
The text was updated successfully, but these errors were encountered: