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socket.go
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package main
import (
"bufio"
"io"
"log"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Maximum message size allowed from peer.
maxMessageSize = 8192
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Time to wait before force close on connection.
closeGracePeriod = 10 * time.Second
)
var upgrader = websocket.Upgrader{}
func pumpStdin(ws *websocket.Conn, w io.Writer) {
defer func() {
log.Print("Closing stdin websocket")
ws.Close()
}()
ws.SetReadLimit(maxMessageSize)
ws.SetReadDeadline(time.Now().Add(pongWait))
ws.SetPongHandler(func(string) error { ws.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
_, message, err := ws.ReadMessage()
if err != nil {
break
}
message = append(message, '\n')
if _, err := w.Write(message); err != nil {
log.Print("stdin: ", err)
break
}
}
}
func pumpStdout(ws *websocket.Conn, r io.Reader, done chan struct{}) {
defer func() {
}()
s := bufio.NewScanner(r)
for s.Scan() {
ws.SetWriteDeadline(time.Now().Add(writeWait))
if err := ws.WriteMessage(websocket.TextMessage, s.Bytes()); err != nil {
ws.Close()
break
}
}
if s.Err() != nil {
log.Println("scan:", s.Err())
}
close(done)
log.Print("Closing stdout websocket")
ws.SetWriteDeadline(time.Now().Add(writeWait))
ws.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
time.Sleep(closeGracePeriod)
ws.Close()
}
func ping(ws *websocket.Conn, done chan struct{}) {
ticker := time.NewTicker(pingPeriod)
defer ticker.Stop()
for {
select {
case <-ticker.C:
if err := ws.WriteControl(websocket.PingMessage, []byte{}, time.Now().Add(writeWait)); err != nil {
log.Println("ping:", err)
}
case <-done:
return
}
}
}
var (
// Slice of processes to close on exit. In a real high-capacity site, you'd
// want to manage this list more carefully. But for our purposes, it's not
// very significant.
procsToClose []*process
// This mutex protects the above slice if multiple callers are trying to use it.
procsToCloseMutex sync.Mutex
)
func closeProcesses() error {
procsToCloseMutex.Lock()
defer procsToCloseMutex.Unlock()
var merr multiError
for _, p := range procsToClose {
err := p.Wait()
if err != nil {
merr = append(merr, err)
}
}
if len(merr) > 0 {
return merr
}
return nil
}
func (p *process) ServeHTTP(w http.ResponseWriter, r *http.Request) {
ws, err := upgrader.Upgrade(w, r, nil) // HL
if err != nil {
log.Print("upgrade: ", err)
return
}
// Clone and add to list of processes to close later.
p = p.Clone()
procsToCloseMutex.Lock()
procsToClose = append(procsToClose, p)
procsToCloseMutex.Unlock()
defer ws.Close() // HL
err = p.Start() // HL
if err != nil {
log.Print("start: ", err)
ws.WriteMessage(websocket.TextMessage, []byte("Internal server error."))
return
}
defer func() {
err := p.Wait()
if err != nil {
log.Print("wait: ", err)
}
}()
stdoutDone := make(chan struct{})
go pumpStdout(ws, p, stdoutDone) // HL
go ping(ws, stdoutDone)
pumpStdin(ws, p) // HL
<-stdoutDone
}