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*.x86_64 | ||
*.hex | ||
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# VEXT Compiled WebUI | ||
*.vuic |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"/> | ||
<script type="text/javascript" src="script/script.js"></script> | ||
<link rel="stylesheet" href="style/reset.css"> | ||
<link rel="stylesheet" href="style/style.css"> | ||
</head> | ||
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<body> | ||
<div id="page"> | ||
<div id="orangeRect"> | ||
<label>FairRoundStart</label> | ||
</div> | ||
<ul id="playerList"> | ||
</ul> | ||
</div> | ||
</body> | ||
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</html> |
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function addMedics(medics) { | ||
// Just in case we make sure the medics param is an array, not an object. This happens when a lua table is empty, as the JSON encoder doesn't | ||
// know if the table is supposed to be an array or an object. | ||
if (typeof medics == 'object') { | ||
medics = Object.values(medics); | ||
} | ||
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// Clear previous elements first. | ||
removeAllMedics(); | ||
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// Now we want to create an element for each medic in the array. | ||
for (let j = 0; j < medics.length; j++) { | ||
let medic = medics[j]; | ||
let li = '<li class="nameBox" id="item' + j + '"><label>' + medic.name + '</label></li>'; | ||
// Attach it to the playerList element. | ||
let el = document.getElementById("playerList"); | ||
el.innerHTML += li; | ||
} | ||
} | ||
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// Clears all player info elements. | ||
function removeAllMedics(){ | ||
let el = document.getElementById("playerList"); | ||
el.innerHTML = ''; | ||
} | ||
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fontsize = function () { | ||
// As the vanilla UI stops resizing at 720p we can't use percentages or vmin for font size, so we calculate it with the width of the orange rectangle. | ||
// Check style.css to see how the UI mimics the fixed aspect ratio of the vanilla UI. | ||
let el = document.getElementById("orangeRect"); | ||
let size = el.clientWidth * 0.06; | ||
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let pageEl = document.getElementById("page"); | ||
pageEl.style.fontSize = size + 'px'; | ||
}; | ||
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window.onresize = function(event) { | ||
fontsize(); | ||
}; | ||
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window.onload = function(event) { | ||
addMedics([{name: 'US: Waiting for 3 more... (13/32)'}, {name: 'RU: Waiting for 5 more... (11/32)'}]) | ||
fontsize(); | ||
}; |
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/* http://meyerweb.com/eric/tools/css/reset/ | ||
v2.0 | 20110126 | ||
License: none (public domain) | ||
*/ | ||
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html, body, div, span, applet, object, iframe, | ||
h1, h2, h3, h4, h5, h6, p, blockquote, pre, | ||
a, abbr, acronym, address, big, cite, code, | ||
del, dfn, em, img, ins, kbd, q, s, samp, | ||
small, strike, strong, sub, sup, tt, var, | ||
b, u, i, center, | ||
dl, dt, dd, ol, ul, li, | ||
fieldset, form, legend, | ||
table, caption, tbody, tfoot, thead, tr, th, td, | ||
article, aside, canvas, details, embed, | ||
figure, figcaption, footer, header, hgroup, | ||
menu, nav, output, ruby, section, summary, | ||
time, mark, audio, video { | ||
margin: 0; | ||
padding: 0; | ||
border: 0; | ||
font-size: 100%; | ||
font: inherit; | ||
vertical-align: baseline; | ||
} | ||
/* HTML5 display-role reset for older browsers */ | ||
article, aside, details, figcaption, figure, | ||
footer, header, hgroup, menu, nav, section { | ||
display: block; | ||
} | ||
body { | ||
line-height: 1; | ||
overflow: hidden; | ||
} | ||
ol, ul { | ||
list-style: none; | ||
} | ||
blockquote, q { | ||
quotes: none; | ||
} | ||
blockquote:before, blockquote:after, | ||
q:before, q:after { | ||
content: ''; | ||
content: none; | ||
} | ||
table { | ||
border-collapse: collapse; | ||
border-spacing: 0; | ||
} |
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@font-face { | ||
font-family: "bffont"; | ||
src: url("bffont.ttf"); | ||
} | ||
::-webkit-scrollbar { | ||
display: none; | ||
} | ||
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/* Vanilla UI keeps a fixed aspect ratio of 16/9 that fits the whole screen | ||
Above 720p this aspect ratio is kept at that resolution and doesn't grow any longer. | ||
*/ | ||
#page { | ||
width: 100vw; | ||
height: 56.25vw; /* height:width ratio = 9/16 = .5625 */ | ||
/*background-color: rgba(0,0,0,0.5);*/ | ||
max-height: 100vh; | ||
max-width: 177.78vh; /* 16/9 = 1.778 */ | ||
margin: auto; | ||
position: absolute; | ||
top:0;bottom:0; /* vertical center */ | ||
left:0;right:0; /* horizontal center */ | ||
overflow: visible; | ||
} | ||
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/* For resolutions higher than 720p */ | ||
@media screen and (min-height: 720px) and (min-width: 1280px){ | ||
#page { | ||
width: 1280px; | ||
height: 720px; | ||
} | ||
} | ||
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#orangeRect { | ||
background: linear-gradient(rgba(255, 156, 55, 0.96), rgba(181,109,35,0.96)); | ||
margin-top: -2%; | ||
margin-left: 39.5%; | ||
width:20.5%; | ||
height: 4.3%; | ||
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} | ||
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#playerList{ | ||
/*height: 4.3%;*/ | ||
/*background-color: rgba(41,0,63,0.4); */ | ||
display: flex; | ||
flex-direction: column; | ||
margin-left: 39.5%; | ||
bottom: 0; | ||
} | ||
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.nameBox{ | ||
border:0; | ||
background-color: rgba(41,56,63,0.8); | ||
margin-top: 0px; | ||
margin-right: 5px; | ||
width:33.9%; | ||
height: 4.3%; | ||
} | ||
label{ | ||
/*font-family: '$MENU_medium';*/ | ||
font-family: bffont; | ||
color: white; | ||
text-shadow:2px 2px 10px #7fccff; | ||
display: block; | ||
overflow: hidden; | ||
white-space: nowrap; | ||
vertical-align: middle; | ||
line-height:1.7em; | ||
margin-left:3%; | ||
letter-spacing: 0.3px; | ||
} |
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class 'FairRoundStart' | ||
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function FairRoundStart:__init() | ||
print("Initializing FairRoundStart by cat24max/AllianceApps V1") | ||
self:RegisterVars() | ||
self:RegisterEvents() | ||
end | ||
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function FairRoundStart:RegisterVars() | ||
self.roundStarted = false | ||
self.movementBlocker = nil | ||
end | ||
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function FairRoundStart:RegisterEvents() | ||
Events:Subscribe('Level:Loaded', function(levelName, gameMode) | ||
WebUI:Init() | ||
end) | ||
self.movementBlocker = Events:Subscribe('Player:Respawn', self, self.onPlayerRespawn) | ||
NetEvents:Subscribe('FairRoundStart:Start', function() | ||
self.movementBlocker:Unsubscribe() | ||
self:DisableInput(PlayerManager:GetLocalPlayer(), true) | ||
end) | ||
end | ||
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function FairRoundStart:DisableInput(player, newbool) | ||
if player == nil then return end | ||
player:EnableInput(7, newbool) -- EIAFire | ||
player:EnableInput(1, newbool) -- EIAStrafe | ||
player:EnableInput(0, newbool) -- EIAThrottle | ||
player:EnableInput(35, newbool) -- EIAInteract | ||
player:EnableInput(31, newbool) -- EIAThrowGrenade | ||
end | ||
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function FairRoundStart:onPlayerRespawn(player) | ||
self:DisableInput(player, false) | ||
WebUI:ExecuteJS("WebUI.Call('Show')") | ||
WebUI:ExecuteJS('app.$data.message = "<strong>FairRoundStart</strong><br>Waiting for 50% of players to spawn...<br>RU: 8/16<br>US: 13/15";') | ||
end | ||
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g_FairRoundStart = FairRoundStart() |
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class 'FairRoundStart' | ||
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function FairRoundStart:__init() | ||
print("Initializing FairRoundStart by cat24max/AllianceApps V1") | ||
self:RegisterVars() | ||
self:RegisterEvents() | ||
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Events:Subscribe('Player:Chat', function(player, recipientMask, message) | ||
if message == "GO" then | ||
self:StartRound() | ||
end | ||
end) | ||
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end | ||
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function FairRoundStart:RegisterVars() | ||
self.roundStarted = false | ||
self.movementBlocker = nil | ||
end | ||
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function FairRoundStart:RegisterEvents() | ||
-- Events:Subscribe('Player:Respawn', self, self.onPlayerRespawn) | ||
self.movementBlocker = Events:Subscribe('Player:UpdateInput', function(player, dt) | ||
player.input:SetLevel(EntryInputActionEnum.EIAThrottle, 0) | ||
player.input:SetLevel(EntryInputActionEnum.EIAStrafe, 0) | ||
if not self.roundStarted then | ||
self:DisableInput(player, false) | ||
end | ||
end) | ||
end | ||
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function FairRoundStart:DisableInput(player, newbool) | ||
if player == nil then return end | ||
player:EnableInput(7, newbool) -- EIAFire | ||
player:EnableInput(1, newbool) -- EIAStrafe | ||
player:EnableInput(0, newbool) -- EIAThrottle | ||
player:EnableInput(35, newbool) -- EIAInteract | ||
player:EnableInput(31, newbool) -- EIAThrowGrenade | ||
end | ||
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function FairRoundStart:StartRound() | ||
self.roundStarted = true | ||
self.movementBlocker:Unsubscribe() | ||
NetEvents:Broadcast("FairRoundStart:Start") | ||
ChatManager:SendMessage("------- LIVE -------") | ||
ChatManager:SendMessage("------- LIVE -------") | ||
ChatManager:SendMessage("------- LIVE -------") | ||
for _,player in pairs(PlayerManager:GetPlayers()) do | ||
self:DisableInput(player, true) | ||
end | ||
end | ||
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function FairRoundStart:onPlayerRespawn(player) | ||
if not self.roundStarted then | ||
ChatManager:SendMessage("Round has not started yet, not enough players have joined") | ||
self:DisableInput(player, false) | ||
end | ||
end | ||
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g_FairRoundStart = FairRoundStart() |
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{ | ||
"Name": "FairRoundStart", | ||
"Authors": ["cat24max", "AllianceApps"], | ||
"Description": "Blocks player movement until 50% of players have spawned", | ||
"URL": "", | ||
"Version": "0", | ||
"HasWebUI": true, | ||
"HasVeniceEXT": true | ||
} |