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Env.h
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/*
* Env.h
*
* An envelope class
*
* by Andrew R. Brown 2021
*
* Based on the Mozzi audio library by Tim Barrass 2012
*
* This file is part of the M16 audio library. Include M16.h
*
* M16 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
*/
#ifndef ENV_H_
#define ENV_H_
class Env {
public:
/** Constructor. */
Env() {}
/** Set envAttack time in ms. */
void setAttack(float val) {
if (val >= 0) envAttack = val * 1000; // micros
}
/** Get attack time in ms. */
float getAttack() {
return envAttack * 0.001f;
}
/** Set envHold time in ms. */
void setHold(float val) {
if (val >= 0) envHold = val * 1000;
}
/** Set envDecay time in ms. */
void setDecay(float val) {
if (val >= 0) envDecay = max(10.0f, val) * 1000;
}
/** Set the number of times to repeat the decay segment.
* Useful for clap sounds or guiro scrapes...
*/
void setDecayRepeats(int val) {
if (val >= 0) {
delayRepeats = val;
delayExp = 1;
}
}
/** Get decay time in ms. */
int getDecay() {
return envDecay * 0.001f;
}
/** Set envSustain level as a value from 0.0 - 1.0 */
void setSustain(float val) {
if (val >= 0 && val <= 1) {
envSustain = val;
sustainLevel = val * MAX_ENV_LEVEL;
}
}
/** Get sustain time, 0.0 to 1.0. */
float getSustain() {
return envSustain;
}
/** Set releaseState time in ms. */
void setRelease(float val) {
if (val >= 0) {
envRelease = max(10.0f, val) * 1000.0f;
jitEnvRelease = envRelease;
}
}
/** Get release time in ms. */
float getRelease() {
return envRelease * 0.001;
}
/** Begin the current envelope */
inline
void start() {
// Serial.println("start");
peaked = false;
envState = 1; // attack
JIT_MAX_ENV_LEVEL = MAX_ENV_LEVEL - (rand(MAX_ENV_LEVEL * 0.35));
releaseStartLevelDiff = JIT_MAX_ENV_LEVEL; // 0
jitEnvRelease = envRelease + rand(envRelease * 0.2);
jitEnvAttack = envAttack + rand(envAttack * 0.2);
jitEnvDecay = envDecay; // + rand(envDecay * 0.2);
envStartTime = micros(); //millis();
currDelayRepeats = delayRepeats;
next();
}
/** Return the envelope's start time */
inline
unsigned long getStartTime() {
return envStartTime;
}
/** Move to the releaseState phase
* Only required when envSustain is > 0.
*/
inline
void startRelease() {
if (envState > 0 && envState < 5) {
releaseStartLevelDiff = JIT_MAX_ENV_LEVEL - envVal;
releaseStartlevel = envVal;
releaseStartTime = micros();
envState = 5; // release
}
}
/** Return the envelope's release status */
inline
int getEnvState() {
return envState;
}
/** Compute and return the next envelope value */
inline
uint16_t next() {
// unsigned long msTime = millis();
unsigned long microsTime = micros();
unsigned long elapsedTime = microsTime - envStartTime;
switch (envState) {
case 0:
// env complete
return 0;
break;
case 1:
// attack
if (jitEnvAttack == 0) {
envState = 2; // go to hold
envVal = JIT_MAX_ENV_LEVEL;
return envVal;
} else if (elapsedTime <= jitEnvAttack) {
double attackPortion = elapsedTime / (double)jitEnvAttack;
envVal = max(envVal, min(JIT_MAX_ENV_LEVEL, (uint32_t)(JIT_MAX_ENV_LEVEL * attackPortion)));
return envVal;
} else {
envState = 2; // go to hold
envVal = JIT_MAX_ENV_LEVEL;
return envVal;
}
break;
case 2:
// hold
if (envHold > 0 && elapsedTime <= jitEnvAttack + envHold) { // hold
return envVal;
} else {
decayStartLevel = envVal;
decayStartTime = microsTime;
decayStartLevelDiff = decayStartLevel - sustainTriggerLevel;
envState = 3; // go to decay
return envVal;
}
break;
case 3:
// decay
// if (jitEnvDecay > 0 && microsTime < decayStartTime + jitEnvDecay && envVal > sustainLevel && abs((int)envVal) > 1) { // decay
if (jitEnvDecay > 0 && envVal > sustainLevel) { // decay
float dPercent = max(0.0f, 1.0f - (microsTime - decayStartTime) / (float)jitEnvDecay);
dPercent = dPercent * dPercent * dPercent; // exp
// envVal = sustainTriggerLevel + decayStartLevelDiff * dPercent;
// envVal *= dPercent;
envVal = decayStartLevel * dPercent;
return envVal;
} else {
if (currDelayRepeats > 0) {
currDelayRepeats -= 1;
envStartTime += jitEnvDecay;
} else {
envState = 4; // go to sustain
// if (delayRepeats > 0 && sustainLevel == 0) envVal = JIT_MAX_ENV_LEVEL;
}
return envVal;
}
break;
case 4:
// sustain
if (sustainLevel > 0) {// sustain
envVal = sustainLevel;
return envVal;
} else {
releaseStartLevelDiff = JIT_MAX_ENV_LEVEL - envVal;
releaseStartlevel = envVal; //JIT_MAX_ENV_LEVEL - releaseStartLevelDiff;
releaseStartTime = microsTime;
envState = 5; // go to release
return envVal;
}
break;
case 5:
// release
// if (microsTime < releaseStartTime + jitEnvRelease && envVal > 10) {
if (envVal > 10) {
// float rPercent = pow(1.0f - (microsTime - releaseStartTime) / (float)jitEnvRelease, 4); // exp
float rPercent = max(0.0f, 1.0f - (microsTime - releaseStartTime) / (float)jitEnvRelease);
rPercent = rPercent * rPercent * rPercent; // faster exp
envVal = releaseStartlevel * rPercent;
return envVal;
} else {
envState = 0; // go to complete
envVal = 0;
return 0;
}
break;
}
return 0; // should never reach this, but...
}
/** Return the current envelope value - from 0 to MAX_16 */
inline
uint16_t getValue() {
return envVal;
}
/** Set the maximum envelope value
* @param level from 0.0 - 1.0
* Can work as a gain control
*/
inline
void setMaxLevel(float level) {
MAX_ENV_LEVEL = (MAX_16 * 2 - 1) * level;
JIT_MAX_ENV_LEVEL = MAX_ENV_LEVEL;
sustainLevel = envSustain * MAX_ENV_LEVEL;
// Serial.println("setting sus level to " + String(sustainLevel));
}
/** Return the current maximum envelope value
* level from 0.0 - 1.0
*/
inline
float getMaxLevel() {
return MAX_ENV_LEVEL * 0.5 * (float)MAX_16_INV;
}
private:
uint32_t MAX_ENV_LEVEL = MAX_16 * 2 - 1;
uint32_t JIT_MAX_ENV_LEVEL = MAX_ENV_LEVEL;
uint32_t jitEnvAttack, envAttack, envHold, envDecay, jitEnvDecay, sustainLevel, sustainTriggerLevel;
float envSustain = 0.0f;
uint32_t envRelease = 600 * 1000; // ms to micros
uint32_t jitEnvRelease = envRelease;
bool peaked = false;
unsigned long envStartTime, releaseStartTime, decayStartTime;
uint32_t envVal = 0;
uint32_t releaseStartLevelDiff = MAX_ENV_LEVEL;
uint32_t decayStartLevel, decayStartLevelDiff, releaseStartlevel;
int delayRepeats = 0;
int currDelayRepeats = 0;
int delayExp = 4;
int envState = 0; // complete = 0, attack = 1, hold = 2, decay = 3, sustain = 4, release = 5
};
#endif /* ENV_H_ */